Importend!!!
Set the customShaderid from the Materieal Entry and the blockShapeid from the FoliageMultiLayer, 
to the same at the Kalk Materieal Entry and Kalk FoliageMultiLayer Entry from your Map.

Wichtig!!!
ndert die customShaderid und die blockShapeid auf die selben Werte wie die entsprechenden  Eintrge von den Kalk eintrgen eurer Map.

----------------------------------------------------------------------------------------------------------------------------------------------
Files

    <File fileId="31000" filename="map01/compostSolid_windrow_density.png" relativePath="true"/>
    <File fileId="31001" filename="textures/foliage/foliage_compostSolid_windrow_diffuse.dds" relativePath="true"/>
    <File fileId="32000" filename="map01/nitrogenSolid_windrow_density.png" relativePath="true"/>
    <File fileId="32001" filename="textures/foliage/foliage_nitrogenSolid_windrow_diffuse.dds" relativePath="true"/>
    <File fileId="33000" filename="map01/phosphorSolid_windrow_density.png" relativePath="true"/>
    <File fileId="33001" filename="textures/foliage/foliage_phosphorSolid_windrow_diffuse.dds" relativePath="true"/>
    <File fileId="34000" filename="map01/potassiumSolid_windrow_density.png" relativePath="true"/>
    <File fileId="34001" filename="textures/foliage/foliage_potassiumSolid_windrow_diffuse.dds" relativePath="true"/>
    <File fileId="35000" filename="map01/npkSolid_windrow_density.png" relativePath="true"/>
    <File fileId="35001" filename="textures/foliage/foliage_npkSolid_windrow_diffuse.dds" relativePath="true"/>

-----------------------------------------------------------------------------------------------------------------------

Materials

    <Material name="compostSolidWindrowMaterial" materialId="6000" ambientColor="1 1 1" customShaderId="40">
      <Texture fileId="31001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
    </Material>		
    <Material name="nitrogenSolidWindrowMaterial" materialId="7000" ambientColor="1 1 1" customShaderId="40">
      <Texture fileId="32001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
    </Material>	
    <Material name="phosphorSolidWindrowMaterial" materialId="8000" ambientColor="1 1 1" customShaderId="40">
      <Texture fileId="33001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
    </Material>	
    <Material name="potassiumSolidWindrowMaterial" materialId="9000" ambientColor="1 1 1" customShaderId="40">
      <Texture fileId="34001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
    </Material>	
    <Material name="npkSolidWindrowMaterial" materialId="10000" ambientColor="1 1 1" customShaderId="40">
      <Texture fileId="35001"/>
      <CustomParameter name="alphaBlendStartEnd" value="70 75 0 0"/>
    </Material>	
-----------------------------------------------------------------------------------------------------------------------

Layers

		<FoliageMultiLayer densityMapId="31000" numChannels="1" numTypeIndexChannels="0">
		  <FoliageSubLayer name="compostSolid_windrow" numDensityMapChannels="1" materialId="6000" cellSize="8" viewDistance="75" terrainOffset="0.05" objectMask="65520" atlasSize="1" numBlocksPerUnit="1" width="1" height="0.2" widthVariance="0.25" heightVariance="0.1" horizontalPositionVariance="0.5" blockShapeId="2" useShapeNormals="true"/>
		</FoliageMultiLayer>		
                <FoliageMultiLayer densityMapId="32000" numChannels="1" numTypeIndexChannels="0">
		  <FoliageSubLayer name="nitrogenSolid_windrow" numDensityMapChannels="1" materialId="7000" cellSize="8" viewDistance="75" terrainOffset="0.05" objectMask="65520" atlasSize="1" numBlocksPerUnit="1" width="1" height="0.2" widthVariance="0.25" heightVariance="0.1" horizontalPositionVariance="0.5" blockShapeId="2" useShapeNormals="true"/>
		</FoliageMultiLayer>
                <FoliageMultiLayer densityMapId="33000" numChannels="1" numTypeIndexChannels="0">
		  <FoliageSubLayer name="phosphorSolid_windrow" numDensityMapChannels="1" materialId="8000" cellSize="8" viewDistance="75" terrainOffset="0.05" objectMask="65520" atlasSize="1" numBlocksPerUnit="1" width="1" height="0.2" widthVariance="0.25" heightVariance="0.1" horizontalPositionVariance="0.5" blockShapeId="2" useShapeNormals="true"/>
		</FoliageMultiLayer>
                <FoliageMultiLayer densityMapId="34000" numChannels="1" numTypeIndexChannels="0">
		  <FoliageSubLayer name="potassiumSolid_windrow" numDensityMapChannels="1" materialId="9000" cellSize="8" viewDistance="75" terrainOffset="0.05" objectMask="65520" atlasSize="1" numBlocksPerUnit="1" width="1" height="0.2" widthVariance="0.25" heightVariance="0.1" horizontalPositionVariance="0.5" blockShapeId="2" useShapeNormals="true"/>
		</FoliageMultiLayer>
                <FoliageMultiLayer densityMapId="35000" numChannels="1" numTypeIndexChannels="0">
		  <FoliageSubLayer name="npkSolid_windrow" numDensityMapChannels="1" materialId="10000" cellSize="8" viewDistance="75" terrainOffset="0.05" objectMask="65520" atlasSize="1" numBlocksPerUnit="1" width="1" height="0.2" widthVariance="0.25" heightVariance="0.1" horizontalPositionVariance="0.5" blockShapeId="2" useShapeNormals="true"/>
		</FoliageMultiLayer>		

--------------------------------------------------------------------------------------------------------------------------------------------

Set the customShaderid from the Materieal Entry and the blockShapeid from the FoliageMultiLayer, to the same at the Kalk Entry from your Map.

ndert die customShaderid und die blockShapeid auf die selben eintrge wie die der Kalk eintrge eurer Map.


