<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<animatedObjects>
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
     
    <!-- LIGHT SWITCHES BY NIGGELS-->
     
    <!-- Lightswitch with up and down lever -->
    <animatedObject index="lightSwitchLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
     
        <!-- Lightswitch with turn lever -->
    <animatedObject index="lightSwitch90Pos1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
         
    <animatedObject index="lightSwitch90Neg1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
    
    <!-- DOORS -->
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1"> <!-- node -> child index -->
                <keyFrame time="0.05" translation="0 0 0" /> <!-- translation, rotation, scale, visibility -->
                <keyFrame time="1.00" translation="5 0 0" />
            </part>
            <!-- you can add an unlimited number of parts here -->
        </animation>
    </animatedObject>
    <animatedObject index="doorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="-5 0 0" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeftBig">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/hydraulicrun.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="-9.24 0 0" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBoth">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 2.6" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -2.6" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorWeide">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="2.852 0.614 0.203" />
                <keyFrame time="0.47" translation="-2.815 0.614 0.203" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="2.852 -0.228 0.203" />
                <keyFrame time="1.00" translation="-2.815 -0.228 0.203" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorSlideRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|2">
                <keyFrame time="0.04" rotation="0 0 0" />
                <keyFrame time="1.50" rotation="0 -90 0" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorSlideLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/doorsound.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|2">
                <keyFrame time="0.04" rotation="0 0 0" />
                <keyFrame time="1.50" rotation="0 90 0" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLift">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="sounds/hydraulicrun.wav" pitchOffset="1.00" volume="1.20" indoorVolumeFactor="0.55" indoorLowpassGain="1.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="9.98 -0.009 0.502" />
                <keyFrame time="2.35" translation="9.98 2.57 0.502" />
            </part>
        </animation>
    </animatedObject>
    
    <!-- Getreidehalle Hof Neu eingefügt-->
			<!-- Rolldoor 1-->
				<animatedObject index="HofGetreidehalle1">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="1" translation="-4.2 0 0" />
						</part>
					</animation>
				</animatedObject>
			<!-- Rolldoor 2-->
				<animatedObject index="HofGetreidehalle2">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="1" translation="-4.2 0 0" />
						</part>
					</animation>
				</animatedObject>
			<!-- Rolldoor 3-->	
				<animatedObject index="HofGetreidehalle3">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="1" translation="-4.2 0 0" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Licht-->
				<animatedObject index="HofGetreidehalleLichtIndoor">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
					<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="0.25">
						<part node="1|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 -8" />
						</part>
						<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.55" visibility="true" />
						</part>
						<part node="3|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 -8" />
						</part>
					</animation>
				</animatedObject>
				
				<animatedObject index="HofGetreidehalleLichtOutdoor">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
				<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="0.25">
						<part node="1|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 -8" />
						</part>
						<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.55" visibility="true" />
						</part>
					</animation>
				</animatedObject>
		<!-- Maschinenhalle Hof  -->
			<!-- Tuer 1 -->
				<animatedObject index="HofMaschinenhalleTuer1">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
					<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="2">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 90 0" />
						</part>
					</animation>
				</animatedObject>
			<!-- Tuer 2 -->
				<animatedObject index="HofMaschinenhalleTuer2">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
					<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="2">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 90 0" />
						</part>
					</animation>
				</animatedObject>
			<!-- Tuer 3 -->
				<animatedObject index="HofMaschinenhalleTuer3">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
					<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="2">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 90 0" />
						</part>
					</animation>
				</animatedObject>
			
			<!-- Rolldoor 1 -->
				<animatedObject index="HofMaschinenhalleRolltor1">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="1" translation="0 0 4.2" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Rolldoor 2 -->
				<animatedObject index="HofMaschinenhalleRolltor2">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="1" translation="0 0 4.2" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Rolldoor 3 -->
				<animatedObject index="HofMaschinenhalleRolltor3">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="1" translation="0 0 4.2" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Rolldoor 4 -->
				<animatedObject index="HofMaschinenhalleRolltor4">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="1" translation="0 0 4.2" />
						</part>
					</animation>
				</animatedObject>
			
			<!-- Licht-->
				<animatedObject index="HofMaschinenhalleLichtIndoor1">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
					<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="0.25">
						<part node="1|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 -8" />
						</part>
						<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.55" visibility="true" />
						</part>
						<part node="3|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 -8" />
						</part>
					</animation>
				</animatedObject>
				<animatedObject index="HofMaschinenhalleLichtIndoor2">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
					<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="0.25">
						<part node="1|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 -8" />
						</part>
						<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.55" visibility="true" />
						</part>
					</animation>
				</animatedObject>
				<animatedObject index="HofMaschinenhalleLichtIndoor3">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
					<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="0.25">
						<part node="1|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 -8" />
						</part>
						<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.55" visibility="true" />
						</part>
					</animation>
				</animatedObject>
				<animatedObject index="HofMaschinenhalleLichtIndoor4">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
					<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="0.25">
						<part node="1|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 -8" />
						</part>
						<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.55" visibility="true" />
						</part>
					</animation>
				</animatedObject>
				
				<!-- Screen-->
				<animatedObject index="screenToggle">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_SCREEN_CLICK" negText="input_SCREEN_CLICK" />
					<!-- <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" /> -->
					<animation initialTime="0" duration="0.01">
						<part node="1">
							<keyFrame time="0.5" visibility="true" />
							<keyFrame time="0.51" visibility="false" />
						</part>
						<part node="2">
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.51" visibility="true" />
						</part>
					</animation>
				</animatedObject>	
				
		<!-- Maschinenhalle klein Steffen Hof -->		
				<animatedObject index="HofMaschinenhalleKleinRolltor1">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<Keyframe time="0" translation="-0.042 0.09 2.125"/>
							<Keyframe time="1" translation="-0.042 0.09 -2.049"/>
						</part>
					</animation>
				</animatedObject>
				<animatedObject index="HofMaschinenhalleKleinRolltor2">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<Keyframe time="0" translation="0 0.09 2.125"/>
							<Keyframe time="1" translation="0 0.09 6.28"/>
						</part>
					</animation>
				</animatedObject>
				<animatedObject index="HofMaschinenhalleKleinRolltor3">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<Keyframe time="0" translation="-0.042 0.09 2.125"/>
							<Keyframe time="1" translation="-0.042 0.09 -2.043"/>
						</part>
					</animation>
				</animatedObject>
				<animatedObject index="HofMaschinenhalleKleinRolltor4">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of Door node-->
							<Keyframe time="0" translation="0 0.09 2.125"/>
							<Keyframe time="1" translation="0 0.09 6.28"/>
						</part>
					</animation>
				</animatedObject>
				
				<animatedObject index="HofMaschinenhalleKleinTuer1">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="2">
						<part node="1|0"> <!--index of Doorhandle node-->
							<Keyframe time="0" rotation="0 0 0"/>
							<Keyframe time="0.125" rotation="-30 0 0"/>
							<Keyframe time="0.175" rotation="0 0 0"/>
							<Keyframe time="1" rotation="0 0 0"/>
						</part>
						<part node="1"> <!--index of Door node-->
							<Keyframe time="0" rotation="0 0 0"/>
							<Keyframe time="0.125" rotation="0 0 0"/>
							<Keyframe time="0.175" rotation="0 5 0"/>
							<Keyframe time="1" rotation="0 95 0"/>
						</part>
					</animation>
				</animatedObject>
				<animatedObject index="HofMaschinenhalleKleinTuer2">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="2">
						<part node="1|0"> <!--index of Doorhandle node-->
							<Keyframe time="0" rotation="0 0 0"/>
							<Keyframe time="0.125" rotation="30 0 0"/>
							<Keyframe time="0.175" rotation="0 0 0"/>
							<Keyframe time="1" rotation="0 0 0"/>
						</part>
						<part node="1"> <!--index of Door node-->
							<Keyframe time="0" rotation="0 0 0"/>
							<Keyframe time="0.125" rotation="0 0 0"/>
							<Keyframe time="0.175" rotation="0 5 0"/>
							<Keyframe time="1" rotation="0 95 0"/>
						</part>
					</animation>
				</animatedObject>
				
				
				
				
			<!-- MaschinenhalleGSI 1 Hof -->
			<!-- Rolldoor 1-->
				<animatedObject index="HofMaschinenhalleGSIRolltor1">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="6">
						<part node="1"> <!--index of left door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.25" translation="0 0 0" />
							<keyFrame time="1.00" translation="6.1 0 0" />
						</part>
						<part node="2"> <!--index of right door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.75" translation="6.1 0 0" />
							<keyFrame time="1.00" translation="6.1 0 0" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Rolltor 2 -->
				<animatedObject index="HofMaschinenhalleGSIRolltor2">
				<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of left door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.75" translation="-6.1 0 0" />
							<keyFrame time="1.00" translation="-6.1 0 0" />
						</part>
						<part node="2"> <!--index of right door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.25" translation="0 0 0" />
							<keyFrame time="1.00" translation="-6.1 0 0" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Rolldoor 3-->
				<animatedObject index="HofMaschinenhalleGSIRolltor3">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of left door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.25" translation="0 0 0" />
							<keyFrame time="1.00" translation="6.1 0 0" />
						</part>
						<part node="2"> <!--index of right door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.75" translation="6.1 0 0" />
							<keyFrame time="1.00" translation="6.1 0 0" />
						</part>
					</animation>
				</animatedObject>
			
			<!-- Rolltor 4 -->
				<animatedObject index="HofMaschinenhalleGSIRolltor4">
				<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of left door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.75" translation="-6.1 0 0" />
							<keyFrame time="1.00" translation="-6.1 0 0" />
						</part>
						<part node="2"> <!--index of right door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.25" translation="0 0 0" />
							<keyFrame time="1.00" translation="-6.1 0 0" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Licht-->
				<animatedObject index="HofMaschinenhalleGSILichtIndoor1">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
					<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="0.25">
						<part node="1|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="90 0 0" />
						</part>
						<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.55" visibility="true" />
						</part>
						<part node="3|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="90 0 0" />
						</part>
					</animation>
				</animatedObject>
				
				
				<!-- MaschinenhalleGSI 2 Hof -->
			<!-- Rolldoor 1-->
				<animatedObject index="HofMaschinenhalleGSIRolltor11">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="6">
						<part node="1"> <!--index of left door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.25" translation="0 0 0" />
							<keyFrame time="1.00" translation="6.1 0 0" />
						</part>
						<part node="2"> <!--index of right door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.75" translation="6.1 0 0" />
							<keyFrame time="1.00" translation="6.1 0 0" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Rolltor 2 -->
				<animatedObject index="HofMaschinenhalleGSIRolltor12">
				<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of left door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.75" translation="-6.1 0 0" />
							<keyFrame time="1.00" translation="-6.1 0 0" />
						</part>
						<part node="2"> <!--index of right door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.25" translation="0 0 0" />
							<keyFrame time="1.00" translation="-6.1 0 0" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Rolldoor 3-->
				<animatedObject index="HofMaschinenhalleGSIRolltor13">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of left door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.25" translation="0 0 0" />
							<keyFrame time="1.00" translation="6.1 0 0" />
						</part>
						<part node="2"> <!--index of right door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.75" translation="6.1 0 0" />
							<keyFrame time="1.00" translation="6.1 0 0" />
						</part>
					</animation>
				</animatedObject>
			
			<!-- Rolltor 4 -->
				<animatedObject index="HofMaschinenhalleGSIRolltor14">
				<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
					<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of left door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.75" translation="-6.1 0 0" />
							<keyFrame time="1.00" translation="-6.1 0 0" />
						</part>
						<part node="2"> <!--index of right door node-->
							<keyFrame time="0" translation="0 0 0" />
							<keyFrame time="0.25" translation="0 0 0" />
							<keyFrame time="1.00" translation="-6.1 0 0" />
						</part>
					</animation>
				</animatedObject>
				
			<!-- Licht-->
				<animatedObject index="HofMaschinenhalleGSILichtIndoor2">
					<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
					<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="0.25">
						<part node="1|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="90 0 0" />
						</part>
						<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
							<keyFrame time="0.5" visibility="false" />
							<keyFrame time="0.55" visibility="true" />
						</part>
						<part node="3|0"> <!--index of Lever of the Lightswitch-->
							<keyFrame time="0.00" rotation="0 0 0" />
							<keyFrame time="1" rotation="90 0 0" />
						</part>
					</animation>
				</animatedObject>
				
		<!-- Hoftor by Steffen30Muc - Tuer Hof -->
				<animatedObject index="HofHoftuerSteffen30Muc">
					<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
					<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
					<animation initialTime="0" duration="4">
						<part node="1"> <!--index of door-->
							<keyFrame time="0" rotation="0 0 0" />
							<keyFrame time="0.125" rotation="0 0 0" />
							<keyFrame time="0.175" rotation="0 5 0" />
							<keyFrame time="1" rotation="0 150 0" />
						</part>
						<part node="1|0"> <!--index of doorhandle-->
							<keyFrame time="0" rotation="0 0 0" />
							<keyFrame time="0.125" rotation="0 0 30" />
							<keyFrame time="0.175" rotation="0 0 0" />
							<keyFrame time="1" rotation="0 0 0" />
						</part>
					</animation>
				</animatedObject>
				
				
				 <!-- LIGHT SWITCH -->
		<animatedObject index="lightSwitch90NegIndoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="-90 0 0" />
            </part>
			<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>			
        </animation>
    </animatedObject>
	
	<animatedObject index="lightSwitch90NegOutdoor">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.5">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1.00" rotation="-90 0 0" />
            </part>
			<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>		
        </animation>
    </animatedObject>	

    <!-- DOORS von Biomasse Lager Woodchips-->
    <animatedObject index="doorOne">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="2">
                <keyFrame time="0.00" translation="-0.075 0.009 1.551" />
                <keyFrame time="0.47" translation="-0.075 0.009 7.4" />
            </part>
			<part node="1">
                <keyFrame time="0.53" translation="-0.075 0.009 -1.551" />
                <keyFrame time="1.00" translation="-0.075 0.009 4.28" />
            </part>
        </animation>
    </animatedObject>
    
	<animatedObject index="doorTwo">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 4.15" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 -1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 -4" />
            </part>
        </animation>
    </animatedObject>    
	
	<animatedObject index="doorThree">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4.4" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="doorFour">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 -4.2" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 4.2" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="doorFive">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4" />
            </part>
        </animation>
    </animatedObject>	

	<animatedObject index="doorSix">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.009 0.009 -1.551" />
                <keyFrame time="0.47" translation="-0.009 0.009 -7.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.009 0.009 1.551" />
                <keyFrame time="1.00" translation="-0.009 0.009 -4.25" />
            </part>
        </animation>
    </animatedObject>	
    
</animatedObjects>