<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<animatedObjects>
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

           <!-- ALL SHEDS -->
    <animatedObject index="lightSwitch">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="$data/sounds/blinker.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.01">
            <part node="1">
                <keyFrame time="0.00" visibility="false" />
                <keyFrame time="1" visibility="true" />
            </part>
        </animation>
    </animatedObject>
           <!-- GRAIN STORAGE -->
    <animatedObject index="doorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -5.8" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -5.8" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBoth">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 2.6" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -2.6" />
            </part>
        </animation>
    </animatedObject>
           <!-- VEHICLE SHELTER MEDIUM -->
    <animatedObject index="oneDoorRight">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="1" translation="0 0 4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="oneDoorLeft">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR"/>
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.6" translation="0 0 -4.5" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorBothMedium">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.47" translation="0 0 -3.4" />
            </part>
            <part node="2">
                <keyFrame time="0.53" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 3.4" />
            </part>
        </animation>
    </animatedObject>
           <!-- VEHICLE SHELTER SMALL -->
    <animatedObject index="doorRightSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 6.4" />
            </part>
        </animation>
    </animatedObject>
    <animatedObject index="doorLeftSmall">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
        <sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="0 0 0" />
                <keyFrame time="0.95" translation="0 0 -6.4" />
            </part>
            <part node="2">
                <keyFrame time="0.05" translation="0 0 0" />
                <keyFrame time="1.00" translation="0 0 -6.4" />
            </part>
        </animation>
    </animatedObject>
           <!-- DOORS -->
    <animatedObject index="doorOne">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="2">
                <keyFrame time="0.00" translation="-0.075 0.009 1.551" />
                <keyFrame time="0.47" translation="-0.075 0.009 7.4" />
            </part>
			<part node="1">
                <keyFrame time="0.53" translation="-0.075 0.009 -1.551" />
                <keyFrame time="1.00" translation="-0.075 0.009 4.28" />
            </part>
        </animation>
    </animatedObject>
    
	<animatedObject index="doorTwo">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 4.15" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 -1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 -4" />
            </part>
        </animation>
    </animatedObject>    
	
	<animatedObject index="doorThree">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4.4" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="doorFour">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 -4.2" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 4.2" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="doorFive">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4" />
            </part>
        </animation>
    </animatedObject>	

	<animatedObject index="doorSix">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.009 0.009 -1.551" />
                <keyFrame time="0.47" translation="-0.009 0.009 -7.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.009 0.009 1.551" />
                <keyFrame time="1.00" translation="-0.009 0.009 -4.25" />
            </part>
        </animation>
    </animatedObject>
	
	 <animatedObject index="doorOne1">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="2">
                <keyFrame time="0.00" translation="-0.075 0.009 1.551" />
                <keyFrame time="0.47" translation="-0.075 0.009 7.4" />
            </part>
			<part node="1">
                <keyFrame time="0.53" translation="-0.075 0.009 -1.551" />
                <keyFrame time="1.00" translation="-0.075 0.009 4.28" />
            </part>
        </animation>
    </animatedObject>
    
	<animatedObject index="doorTwo2">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="4">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 4.15" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 -1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 -4" />
            </part>
        </animation>
    </animatedObject>    
	
	<animatedObject index="doorThree3">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4.4" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="doorFour4">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.008 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.008 0.009 -4.2" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.008 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.008 0.009 4.2" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="doorFive5">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.073 0.009 -1.5" />
                <keyFrame time="0.47" translation="-0.073 0.009 -4.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.073 0.009 1.5" />
                <keyFrame time="1.00" translation="-0.073 0.009 4" />
            </part>
        </animation>
    </animatedObject>	

	<animatedObject index="doorSix6">
        <controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="8">
            <part node="1">
                <keyFrame time="0.00" translation="-0.009 0.009 -1.551" />
                <keyFrame time="0.47" translation="-0.009 0.009 -7.3" />
            </part>
			<part node="2">
                <keyFrame time="0.53" translation="-0.009 0.009 1.551" />
                <keyFrame time="1.00" translation="-0.009 0.009 -4.25" />
            </part>
        </animation>
    </animatedObject>
<!--  Werkstatt -->
			<!--  Tuer 1 -->
	<animatedObject index="WerkstattTor1">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="2">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 -90 0" />
			</part>
		</animation>
	</animatedObject>
			<!--  Tuer 2 -->
	<animatedObject index="WerkstattTor2">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_DOOR" negText="input_ANIMATED_OBJECT_CLOSE_DOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="2">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 90 0" />
			</part>
		</animation>
	</animatedObject>
			<!--  Tor 3 -->
	<animatedObject index="WerkstattTor3">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_GATE" negText="input_ANIMATED_OBJECT_CLOSE_GATE" />
		<sound file="maps/sounds/door1.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of left Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.8" rotation="0 -90 0" />
				<keyFrame time="1" rotation="0 -90 0" />
			</part>
			<part node="2"> <!--index of right Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.2" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 90 0" />
			</part>
		</animation>
	</animatedObject>
			<!-- Tor 4 -->
	<animatedObject index="WerkstattTor4">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_GATE" negText="input_ANIMATED_OBJECT_CLOSE_GATE" />
		<sound file="maps/sounds/door1.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of left Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.8" rotation="0 -90 0" />
				<keyFrame time="1" rotation="0 -90 0" />
			</part>
			<part node="2"> <!--index of right Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.2" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 90 0" />
			</part>
		</animation>
	</animatedObject>
			<!-- Tor 5-->
    <animatedObject index="WerkstattTor5">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 4.52" />
			</part>
		</animation>
	</animatedObject>
			<!-- Tor 6-->
	<animatedObject index="WerkstattTor6">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" negKey="ANIMATED_OBJECT_CLOSE_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0.162 0" />
				<keyFrame time="1" translation="0 0.162 -4.52" />
			</part>
		</animation>
	</animatedObject>
			<!-- Licht-->
	<animatedObject index="WerkstattLichtIndoor1">
		<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
		<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="0.25">
			<part node="1|0"> <!--index of Lever of the Lightswitch-->
				<keyFrame time="0.00" rotation="0 0 0" />
				<keyFrame time="1" rotation="90 0 0" />
			</part>
			<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
				<keyFrame time="0.5" visibility="false" />
				<keyFrame time="0.55" visibility="true" />
			</part>
			<part node="3|0"> <!--index of Lever of the Lightswitch-->
				<keyFrame time="0.00" rotation="0 0 0" />
				<keyFrame time="1" rotation="90 0 0" />
			</part>
		</animation>
	</animatedObject>
    		<!--  Farmdoor -->
	<animatedObject index="farmdoor1">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_GATE" negText="input_ANIMATED_OBJECT_CLOSE_GATE" />
		<sound file="maps/sounds/door1.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of left Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.8" rotation="0 -90 0" />
				<keyFrame time="1" rotation="0 -90 0" />
			</part>
			<part node="2"> <!--index of right Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.2" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 90 0" />
			</part>
		</animation>
	</animatedObject> 	
           <!-- Lightswitch with up and down lever -->
    <animatedObject index="chipShedLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="7|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="8|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
	
    <animatedObject index="chipShedLever2">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="7|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="8|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="yardShedLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="yardShedLever2">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="yardShedLever3">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
           <!-- Lightswitch with up and down lever -->
    <animatedObject index="pigChipperLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
		    <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>	
	
    <animatedObject index="ghChipperLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
		    <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>	
	
	<animatedObject index="cowShedLever2">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="7|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="8|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="9|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="10|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="miniBGALever2">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="7|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="8|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="9|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="10|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="11|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
	
	<animatedObject index="cowShedLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
            <part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
	
	   <animatedObject index="pigLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="7|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="8|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>
	       <!-- Lightswitch with up and down lever -->
    <animatedObject index="chipperDockLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
		    <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>	
	
	<animatedObject index="chipperDockLever2">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>	
	
	<animatedObject index="chipperDockLever3">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <animatedObject index="lettuceLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
		    <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>		
	
	<animatedObject index="lettuceLever2">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
		    <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="8|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="9|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>

    <animatedObject index="tomatoLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
		    <part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>	

    <animatedObject index="sheepShedLever1">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="5|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="6|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="7|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="8|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="9|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="10|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>	
	
	<animatedObject index="sawMill">
        <controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
        <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.20" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
        <animation initialTime="0" duration="0.25">
            <part node="1|0"> <!--index of Lever of the Lightswitch-->
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 0 -8" />
            </part>
            <part node="2|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
		    <part node="3|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
			<part node="4|0"> <!--index of TG with realLights and emmisive shape-->
                <keyFrame time="0.5" visibility="false" />
                <keyFrame time="0.55" visibility="true" />
            </part>
        </animation>
    </animatedObject>		
	
	<animatedObject index="sheepBarnDoor1">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5.7" />
			</part>
		</animation>
	</animatedObject>
	
	<animatedObject index="sheepBarnDoor2">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5.7" />
			</part>
		</animation>
	</animatedObject>
	
	           <!-- Rolldoor LU 10m-->
	<animatedObject index="LURollDoorElectric1">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ELECTRICROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ELECTRICROLLDOOR" />
		<sound file="maps/sounds/OpenElectricDoorSound.wav" pitchOffset="1.00" volume="1.00" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="-14.5 0 0" />
			</part>
			<part node="2|0"> <!--index of light node-->
				<keyFrame time="0" visibility="false" />
				<keyFrame time="0.01" visibility="true" />
				<keyFrame time="0.01" rotation="0 0 0" />
				<keyFrame time="0.99" rotation="0 3600 0" />
				<keyFrame time="1" visibility="false" />
		    </part>
	    </animation>
    </animatedObject>
	           <!-- Aussenhof 3 Maschinenhalle1 -->		
			<!-- Rolltor 1 -->
	<animatedObject index="AussenhofRolltor1">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 2-->
	<animatedObject index="AussenhofRolltor2">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 3 -->
	<animatedObject index="AussenhofRolltor3">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 4-->
	<animatedObject index="AussenhofRolltor4">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 5 -->
	<animatedObject index="AussenhofRolltor5">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 6-->
	<animatedObject index="AussenhofRolltor6">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 7 -->
	<animatedObject index="AussenhofRolltor7">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 8-->
	<animatedObject index="AussenhofRolltor8">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Licht-->
	<animatedObject index="Aussenhof3LichtIndoor1">
		<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
		<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="0.25">
			<part node="1|0"> <!--index of Lever of the Lightswitch-->
				<keyFrame time="0.00" rotation="0 0 0" />
				<keyFrame time="1" rotation="90 0 0" />
			</part>
			<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
				<keyFrame time="0.5" visibility="false" />
				<keyFrame time="0.55" visibility="true" />
			</part>
			<part node="3|0"> <!--index of Lever of the Lightswitch-->
				<keyFrame time="0.00" rotation="0 0 0" />
				<keyFrame time="1" rotation="90 0 0" />
			</part>
		</animation>
	</animatedObject>
	        <!-- Weidetor 1 -->
	<animatedObject index="KuhWeidetor1">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_GATEDOOR" negText="input_ANIMATED_OBJECT_CLOSE_GATEDOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="3">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="90 0 0" />
				<keyFrame time="1" rotation="90 90 0" />
			</part>
		</animation>
	</animatedObject>
	
	<animatedObject index="KuhWeidetor2">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_GATEDOOR" negText="input_ANIMATED_OBJECT_CLOSE_GATEDOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="3">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="90 0 0" />
				<keyFrame time="1" rotation="90 150 0" />
			</part>
		</animation>
	</animatedObject>
	        <!-- grate cover -->
	<animatedObject index="2DoorTipPlace">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_TIPDOOR" negText="input_ANIMATED_OBJECT_CLOSE_TIPDOOR" />
	    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="0.80" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of left Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.6" rotation="0 0 111.5" />
				<keyFrame time="1" rotation="0 0 111.5" />
			</part>
			<part node="2"> <!--index of right Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.5" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 0 -110" />
			</part>
		</animation>
	</animatedObject>	
	
	<animatedObject index="schafstall01">
		<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
		<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="0.25">
			<part node="1|0"> <!--index of Lever of the Lightswitch-->
				<keyFrame time="0.00" rotation="0 0 0" />
				<keyFrame time="1" rotation="90 0 0" />
			</part>
			<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
				<keyFrame time="0.5" visibility="false" />
				<keyFrame time="0.55" visibility="true" />
			</part>
		</animation>
	</animatedObject>
	
	<animatedObject index="WindschutznetzSchafe">
		<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_NET_CLICK" negText="input_NET_CLICK" />
		<!-- <sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" /> -->
		<animation initialTime="0" duration="15">
			<part node="1|2"> <!--switch-->
				<keyFrame time="0.00" translation="0 0 0" />
				<keyFrame time="0.01" translation="-0.01 0 0" />
				<keyFrame time="0.02" translation="0 0 0" />
				<keyFrame time="0.98" translation="0 0 0" />
				<keyFrame time="0.99" translation="-0.01 0 0" />
				<keyFrame time="1" translation="0 0 0" />
			</part>
			<part node="2"> <!--sound-->
				<keyFrame time="0.00" translation="0 -1000 0" />
				<keyFrame time="0.01" translation="0 0 0" />
				<keyFrame time="0.99" translation="0 0 0" />
				<keyFrame time="1.00" translation="0 -1000 0" />
			</part>
			<part node="3"> <!--net-->
				<keyFrame time="0.00" translation="-0.017 4.082 -7.024" scale="1 1 1"/>
				<keyFrame time="1" translation="-0.017 4.575 -7.024" scale="1 0.14 1"/>
			</part>
		</animation>
	</animatedObject>	
	
	<animatedObject index="cover">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_TIPDOOR" negText="input_ANIMATED_OBJECT_CLOSE_TIPDOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="3">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 0 -116" />
			</part>
		</animation>
	</animatedObject>
	
	<animatedObject index="cover01">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_TIPDOOR" negText="input_ANIMATED_OBJECT_CLOSE_TIPDOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="3">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 0 -116" />
			</part>
		</animation>
	</animatedObject>
	
	<animatedObject index="2DoorTipPlace01">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_TIPDOOR" negText="input_ANIMATED_OBJECT_CLOSE_TIPDOOR" />
	    <sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="0.80" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of left Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.6" rotation="0 0 111.5" />
				<keyFrame time="1" rotation="0 0 111.5" />
			</part>
			<part node="2"> <!--index of right Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="0.5" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 0 -110" />
			</part>
		</animation>
	</animatedObject>

    <animatedObject index="manureSilo">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_TIPDOOR" negText="input_ANIMATED_OBJECT_CLOSE_TIPDOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="3">
	    	<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 0 -177.5" />
			</part>
		</animation>
	</animatedObject>	
	
	 <animatedObject index="manureSilo01">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_TIPDOOR" negText="input_ANIMATED_OBJECT_CLOSE_TIPDOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="3">
	    	<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 0 -132.7" />
			</part>
		</animation>
	</animatedObject>	
	
	<animatedObject index="compostSilo">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_TIPDOOR" negText="input_ANIMATED_OBJECT_CLOSE_TIPDOOR" />
		<sound file="maps/sounds/OpenGateDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="3">
	    	<part node="1"> <!--index of Door node-->
				<keyFrame time="0" rotation="0 0 0" />
				<keyFrame time="1" rotation="0 0 -132.25" />
			</part>
		</animation>
	</animatedObject>	
	           <!-- Aussenhof 3 Maschinenhalle2 -->	
			<!-- Rolltor 1 -->
	<animatedObject index="AussenhofRolltor01">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 2-->
	<animatedObject index="AussenhofRolltor02">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 3 -->
	<animatedObject index="AussenhofRolltor03">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 4-->
	<animatedObject index="AussenhofRolltor04">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 5 -->
	<animatedObject index="AussenhofRolltor05">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 6-->
	<animatedObject index="AussenhofRolltor06">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 7 -->
	<animatedObject index="AussenhofRolltor07">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 -5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Rolltor 8-->
	<animatedObject index="AussenhofRolltor08">
		<controls posKey="ANIMATED_OBJECT_OPEN_DOOR" triggerNode="0" posText="input_ANIMATED_OBJECT_OPEN_ROLLDOOR" negText="input_ANIMATED_OBJECT_CLOSE_ROLLDOOR" />
		<sound file="maps/sounds/OpenDoorSound.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="4">
			<part node="1"> <!--index of Door node-->
				<keyFrame time="0" translation="0 0 0" />
				<keyFrame time="1" translation="0 0 5" />
			</part>
		</animation>
	</animatedObject>
			<!-- Licht-->
	<animatedObject index="Aussenhof3LichtIndoor01">
		<controls posKey="LIGHTSWITCH_CLICK" triggerNode="0" posText="input_LIGHTSWITCH_CLICK" negText="input_LIGHTSWITCH_CLICK" />
		<sound file="maps/sounds/switch01_0.wav" pitchOffset="1.00" volume="0.40" indoorVolumeFactor="0.55" indoorLowpassGain="0.85" pitchMax="1.15" />
		<animation initialTime="0" duration="0.25">
			<part node="1|0"> <!--index of Lever of the Lightswitch-->
				<keyFrame time="0.00" rotation="0 0 0" />
				<keyFrame time="1" rotation="90 0 0" />
			</part>
			<part node="2|0"> <!--index of TG with realLights and emmisive shape-->
				<keyFrame time="0.5" visibility="false" />
				<keyFrame time="0.55" visibility="true" />
			</part>
			<part node="3|0"> <!--index of Lever of the Lightswitch-->
				<keyFrame time="0.00" rotation="0 0 0" />
				<keyFrame time="1" rotation="90 0 0" />
			</part>
		</animation>
	</animatedObject>
	
</animatedObjects>