
-- NHT9SmartTrax
-- Specialization for NHT9SmartTrax mod
-- Date 22/12/2014
-- Copyright (C) fozzy691
-- Contact via PM @ romuald.brun691@orange.fr

Joystick = {};

Joystick.modDir = g_currentModDirectory;

function Joystick.prerequisitesPresent(specializations)
    return true; 
end;

function Joystick:load(savegame)
	self.joystick = {};
	self.joystick.node = Utils.indexToObject( self.components, getXMLString(self.xmlFile, "vehicle.Joystick#node") );
	self.joystick.rotF = math.rad( getXMLFloat(self.xmlFile, "vehicle.Joystick#rotFront") );
	self.joystick.rotB = math.rad( getXMLFloat(self.xmlFile, "vehicle.Joystick#rotBack") );
	self.joystick.rotT = 0;
	self.joystick.rotC = 0;
	
	self.forceJoystick_time = 0;
end;

function Joystick:delete()

end;

function Joystick:readStream(streamId, connection)
end;

function Joystick:writeStream(streamId, connection)
end;

function Joystick:mouseEvent(posX, posY, isDown, isUp, button)
end;

function Joystick:keyEvent(unicode, sym, modifier, isDown)
end;

function Joystick:update(dt)

	if self:getIsActive() then
		if self.isClient then
			
			local axisForward = 0;
			axisForward = InputBinding.getDigitalInputAxis(InputBinding.AXIS_MOVE_FORWARD_VEHICLE);
			if InputBinding.isAxisZero(axisForward) then
				axisForward = InputBinding.getAnalogInputAxis(InputBinding.AXIS_MOVE_FORWARD_VEHICLE)
			end;
			if axisForward < 0 then
				self.joystick.rotT = -self.joystick.rotF*axisForward;
			elseif axisForward > 0 then
				self.joystick.rotT = self.joystick.rotB*axisForward;
			else
				self.joystick.rotT = 0;
			end
			
			if self.forceJoystick_time > self.time then
				if self.forceJoystick == true then
					self.joystick.rotT = self.joystick.rotF/2;
				else
					self.joystick.rotT = self.joystick.rotB/2;
				end;
			end;
			
			
			if self.joystick.rotC < self.joystick.rotT then
				self.joystick.rotC = self.joystick.rotC + dt/1000;
				if self.joystick.rotC > self.joystick.rotT then
					self.joystick.rotC = self.joystick.rotT;
				end;
			elseif self.joystick.rotC > self.joystick.rotT then
				self.joystick.rotC = self.joystick.rotC - dt/1000;
				if self.joystick.rotC < self.joystick.rotT then
					self.joystick.rotC = self.joystick.rotT;
				end;
			end;
			
			setRotation( self.joystick.node, self.joystick.rotC, 0, 0 );
			
		end;
	end;
	
	if self.motor.speedLevel ~= 0 then
	end;
	
end;

function Joystick:updateTick(dt)

end;

function Joystick:onLeave()
end;

function Joystick:draw()
end;


function Joystick:realSetSpeedLimiterValue(increase)
	if increase then
		self.forceJoystick = true;
	else
		self.forceJoystick = false;
	end;	
	self.forceJoystick_time = self.time + 100;
end;