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      <Texture fileId="303"/>
    </Material>
    <Material name="acmat_1" materialId="888" ambientColor="0.2 0.2 0.2">
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    </Material>
    <Material name="acmat_1" materialId="842" ambientColor="1 1 1">
      <Texture fileId="931"/>
    </Material>
    <Material name="atmLit_mat" materialId="900" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
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      <Emissivemap fileId="1093"/>
    </Material>
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    </Material>
    <Material name="acmat_3" materialId="901" ambientColor="1 1 1">
      <Texture fileId="219"/>
    </Material>
    <Material name="village_pl_mat" materialId="923" ambientColor="1 1 1">
      <Texture fileId="1015"/>
    </Material>
    <Material name="05 - Default" materialId="909" ambientColor="1 1 1">
      <Texture fileId="420"/>
    </Material>
    <Material name="_________6" materialId="920" ambientColor="1 1 1">
      <Texture fileId="867"/>
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    <Material name="01 - Default" materialId="902" ambientColor="1 1 1">
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    </Material>
    <Material name="acmat_33" materialId="919" ambientColor="1 1 1">
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    </Material>
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    </Material>
    <Material name="12 - Default" materialId="898" ambientColor="0.588235 0.588235 0.588235">
      <Texture fileId="419"/>
    </Material>
    <Material name="BUDIND1:acmat_5" materialId="905" ambientColor="1 1 1">
      <Texture fileId="726"/>
    </Material>
    <Material name="lambert2" materialId="907" ambientColor="1 1 1">
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    </Material>
    <Material name="okno2" materialId="911" ambientColor="1 1 1">
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    </Material>
    <Material name="lambert2" materialId="914" ambientColor="1 1 1" alphaBlending="true">
      <Texture fileId="206"/>
    </Material>
    <Material name="acmat_11" materialId="903" ambientColor="1 1 1">
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    </Material>
    <Material name="acmat_21" materialId="915" ambientColor="1 1 1">
      <Texture fileId="451"/>
    </Material>
    <Material name="lambert4" materialId="897" ambientColor="1 1 1">
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    </Material>
    <Material name="BHKW3" materialId="891" ambientColor="0.588235 0.588235 0.588235">
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    </Material>
    <Material name="roundbale_mat" materialId="924" ambientColor="1 1 1">
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    </Material>
    <Material name="acmat_1" materialId="916" ambientColor="1 1 1">
      <Texture fileId="924"/>
    </Material>
    <Material name="lambert2" materialId="925" ambientColor="1 1 1">
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    </Material>
    <Material name="Cylinder" materialId="922" ambientColor="1 1 1">
      <Texture fileId="172"/>
    </Material>
    <Material name="acmat_1" materialId="895" ambientColor="1 1 1">
      <Texture fileId="550"/>
    </Material>
    <Material name="tires_mat" materialId="917" ambientColor="1 1 1" alphaBlending="true">
      <Texture fileId="1022"/>
    </Material>
    <Material name="TEMPORARY_IMPORT_NAMESPACE_csap1:acmat_1" materialId="899" diffuseColor="0.513726 0.521569 0.513726 1" ambientColor="0.8 0.8 0.8">
    </Material>
    <Material name="gitter3" materialId="894" ambientColor="1 1 1">
      <Texture fileId="469"/>
    </Material>
    <Material name="roadSideDrain_mat" materialId="913" ambientColor="1 1 1">
      <Texture fileId="951"/>
    </Material>
    <Material name="acmat_1" materialId="918" ambientColor="1 1 1">
      <Texture fileId="483"/>
    </Material>
    <Material name="file9Material" materialId="904" ambientColor="1 1 1">
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    </Material>
    <Material name="acmat_25" materialId="896" ambientColor="1 1 1">
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    </Material>
    <Material name="dach2" materialId="906" ambientColor="1 1 1" alphaBlending="true">
      <Texture fileId="473"/>
    </Material>
    <Material name="rubbleHeap_mat" materialId="912" ambientColor="0.75 0.75 0.75">
      <Texture fileId="353"/>
      <Normalmap fileId="354"/>
    </Material>
    <Material name="acmat_2" materialId="910" ambientColor="1 1 1">
      <Texture fileId="760"/>
    </Material>
    <Material name="vrata" materialId="921" ambientColor="1 1 1">
      <Texture fileId="584"/>
    </Material>
    <Material name="24 - Default" materialId="892" ambientColor="1 1 1">
      <Texture fileId="423"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="map01.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="610" type="sprite" rate="0.035" lifespan="500" maxCount="70" speed="0.0025" speedRandom="0" tangentSpeed="0.001" normalSpeed="1" emitterShapeVelocityScale="0.5" spriteScaleX="0.35" spriteScaleY="0.35" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.3" blendInFactor="0.2" blendOutFactor="0.2" randomInitRotation="true">
      <Gravity force="0 -0.002 0"/>
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    <ParticleSystem name="emitter1Ref" dynamicId="608" type="sprite" rate="0.02" lifespan="300" maxCount="32" speed="0.0025" speedRandom="0" tangentSpeed="0.001" normalSpeed="1" emitterShapeVelocityScale="0.5" spriteScaleX="0.35" spriteScaleY="0.35" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.3" blendInFactor="0.2" blendOutFactor="0.2" randomInitRotation="true">
      <Gravity force="0 -0.002 0"/>
    </ParticleSystem>
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    <TerrainTransformGroup name="terrain" static="true" collisionMask="524255" nodeId="1624" heightMapId="1" patchSize="65" maxLODDistance="1000" heightScale="255" unitsPerPixel="2" lodBlendStart="200" lodBlendEnd="300" lodTextureSize="1024" lodBlendStartDynamic="50" lodBlendEndDynamic="65" materialId="606">
      <Layers>
        <Layer name="roughDirt" detailMapId="5" normalMapId="6" unitSize="12" weightMapId="3" distanceMapId="4" attributes="0.155 0.082 0.037 1 1" priority="2"/>
        <Layer name="grass" detailMapId="9" normalMapId="10" unitSize="10" weightMapId="7" distanceMapId="8" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="mountainRock" detailMapId="13" normalMapId="14" unitSize="16" weightMapId="11" distanceMapId="12" attributes="0.167 0.163 0.159 0 7" priority="5"/>
        <Layer name="beachSand" detailMapId="17" normalMapId="18" unitSize="16" weightMapId="15" distanceMapId="16" attributes="0.901 0.613 0.365 1 3" priority="3"/>
        <Layer name="gravel" detailMapId="21" normalMapId="22" unitSize="8" weightMapId="19" distanceMapId="20" attributes="0.443 0.424 0.42 0.6 1" priority="4"/>
        <Layer name="concrete" detailMapId="25" normalMapId="26" unitSize="16" weightMapId="23" distanceMapId="24" attributes="0.408 0.412 0.4 0 7" priority="6"/>
        <Layer name="forestGround" detailMapId="29" normalMapId="30" unitSize="8" weightMapId="27" distanceMapId="28" attributes="0.034 0.016 0.008 0.8 5" priority="1"/>
        <Layer name="townGrass" detailMapId="33" normalMapId="34" unitSize="10" weightMapId="31" distanceMapId="32" attributes="0.208 0.11 0.056 1 2" priority="0"/>
        <Layer name="pigMud" detailMapId="37" normalMapId="38" unitSize="10" weightMapId="35" distanceMapId="36" attributes="0.155 0.082 0.037 1 1" priority="0"/>
        <LayerCombiner defaultDepthScale="0" defaultSharpness="1">
          <LayerPair base="mountainRock" top="roughDirt" depthScale="0.8" sharpness="3"/>
          <LayerPair base="beachSand" top="roughDirt" depthScale="0.8" sharpness="1"/>
          <LayerPair base="gravel" top="roughDirt" depthScale="0.5" sharpness="3"/>
          <LayerPair base="concrete" top="roughDirt" depthScale="0.7" sharpness="2"/>
          <LayerPair base="roughDirt" top="grass" depthScale="0.6" sharpness="2"/>
          <LayerPair base="mountainRock" top="grass" depthScale="0.8" sharpness="3"/>
          <LayerPair base="beachSand" top="grass" depthScale="0.8" sharpness="1"/>
          <LayerPair base="gravel" top="grass" depthScale="0.5" sharpness="3"/>
          <LayerPair base="concrete" top="grass" depthScale="0.4" sharpness="2"/>
          <LayerPair base="roughDirt" top="forestGround" depthScale="0.8" sharpness="3"/>
          <LayerPair base="beachSand" top="forestGround" depthScale="0.8" sharpness="1"/>
          <LayerPair base="roughDirt" top="townGrass" depthScale="0.4" sharpness="3"/>
          <LayerPair base="mountainRock" top="townGrass" depthScale="0.8" sharpness="3"/>
          <LayerPair base="beachSand" top="townGrass" depthScale="0.8" sharpness="1"/>
          <LayerPair base="gravel" top="townGrass" depthScale="0.5" sharpness="3"/>
          <LayerPair base="concrete" top="townGrass" depthScale="0.4" sharpness="2"/>
        </LayerCombiner>
        <InfoLayer name="infoLayer" fileId="39" numChannels="4"/>
        <InfoLayer name="tipCol" fileId="40" numChannels="1" runtime="true"/>
        <FoliageMultiLayer densityMapId="41" numChannels="9" numTypeIndexChannels="4" compressionChannels="4">
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        <FoliageMultiLayer densityMapId="112" numChannels="5" numTypeIndexChannels="0">
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          <FoliageSubLayer name="maizeStraw" densityMapChannelOffset="2" numDensityMapChannels="1" materialId="380" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" distanceMapIds="113" distanceMapLayers="1" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnitDefault="1.3" numBlocksPerUnitMin="1.3" numBlocksPerUnitMax="1.3" width="0.9" height="0.2" widthVariance="0.1" heightVariance="0.1" horizontalPositionVariance="0.3"/>
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      <Attribute name="MaxHandle" type="integer" value="30"/>
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      <Attribute name="animationClip" type="string" value="Grain_rollDoor33"/>
      <Attribute name="inputKey" type="string" value="ANIMATION_KEY_1"/>
      <Attribute name="negText" type="string" value="CLOSE_DOOR"/>
      <Attribute name="onCreate" type="scriptCallback" value="AnimationMapTrigger.onCreate"/>
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      <Attribute name="rootNodeName" type="string" value="Tor1"/>
      <Attribute name="savingName" type="string" value="GrainRollDoor33"/>
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      <Attribute name="onCreate" type="scriptCallback" value="FillTrigger.onCreate"/>
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      <Attribute name="materialType" type="string" value="unloading"/>
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</i3D>
