Schweine & Rinder Mast

  • So hier noch die Log

    Ich sage die ist sauber oder?

    Spoiler anzeigen
    ?GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 8 2014)
    Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
    Memory: 8152 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Generic USB Joystick
    Name: Logitech Driving Force GT USB
    Name: Saitek ST290 Pro
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 640/PCIe/SSE2
    Version: 4.4.0 NVIDIA 344.60
    Shader Version: 4.40 NVIDIA via Cg compiler
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Very High (forced)
    View Distance Factor: 1.300000
    Shadow Quality: 2.000000
    Skip Mipmaps: 0
    LOD Distance Factor: 1.300000
    Terrain LOD Distance Factor: 2.000000
    Foliage View Distance Factor: 1.600000
    Volume Mesh Tessellation Factor: 0.750000
    Tyre Tracks Segments Factor: 4.000000
    Farming Simulator 15
    Version: 1.2.0.0 1.2 RC6
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Becks0831/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: AnimationMapTrigger
    Load mod: Holzhausen15
    Warning: Only zip mods are supported in multiplayer. You need to zip the mod Holzhausen15 to use it in multiplayer.
    Load mod: MapBuyableObject
    --- New fruittypes registert: ChoppedStraw, Luzerne, Guelle, Mist, Kalk
    Script SchweineZucht v3.2.7 by Marhu loaded! Support on marhu.net
    Map: Buyable Objects(Buyable) v3.0 by Bluebaby210 loaded!
    Map: Buyable Objects(Icon) v3.0 by Bluebaby210 loaded!
    Map: Buyable Objects(Master) v3.0 by Bluebaby210 loaded!
    --- loading Holzhausen 2015 by Niggels.... Have fun!
    data/sky/sky_day_night.i3d (6.29 ms)
    data/sky/rain.i3d (1.55 ms)
    data/sky/hail.i3d (1.04 ms)
    data/sky/dust.i3d (0.86 ms)
    Holzhausen Forst- und Landwirtschaft: Register Fill type: Schwein, Rind,
    C:/Users/Becks0831/Documents/My Games/FarmingSimulator2015/mods//Holzhausen15/map/Holzhausen.i3d (8791.16 ms)
    --- SearchModsScript v1.1 by Bluebaby210 loaded!
    data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (18.79 ms)
    data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan.i3d (9.87 ms)
    data/vehicles/trailers/brantner/brantnerE8041.i3d (10.04 ms)
    data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (19.42 ms)
    data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (4.73 ms)
    data/vehicles/tools/suer/suerSB1000.i3d (4.48 ms)
    data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (26.50 ms)
    data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.56 ms)
    data/vehicles/tools/amazone/amazoneUF1801.i3d (16.30 ms)
    data/vehicles/steerable/huerlimann/huerlimannH488.i3d (42.86 ms)
    dataS2/character/player/player.i3d (382.79 ms)
    dataS/character/player/playerCCT.i3d (8.62 ms)
    Map Buyable Objects, Savegame states was loaded.
    Optionale Mods sind folgende:
    GuelleMistMod : marhu.net/phpBB3/viewtopic.php?f=141t=1058
    ZZZ_ChoppedStraw : modhoster.de/mods/choppedstraw--2
    ZZZ_greenFertilizer : modhoster.de/mods/grundunger
    ZZZ_improvedSilageBunker : modhoster.de/mods/fahrsiloextension--2
    [Blockierte Grafik: http://www10.pic-upload.de/17.04.12/tyrxn3atbhm8.jpg]

    MfG Becks0831
  • Jo die ist sauber.

    Ist denn das Modell nicht auf der Karte oder was da genau los?
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