1 Map Konvertierung zu LS 15 1. Januar 2015, 03:37 Hallo Treffpunkt, ich will meine Map in LS 2015 bringen. Zwar ist allles im Giants Edtor drin. Aber halt sind keine Grubbertexturen oder Pflanzen zu sehen... Kann mir dort eventuell einer weiterhelfen ? LG Merzi
2 1. Januar 2015, 22:31 Hallo, ich kann da nur eine Vermutung anstellen weil es relativ wenig Infos zu deinem Status der Map gibt. Aber kann es sein das du deine Map einfach so im neuen GE geöffnet hast und nun versuchst diese Map in den LS15 zu bringen? Da könnte es Probleme mit dem laufen geben. Grundsätzlich sollten die Texturen der Grundstrukturen auch aus der SampleModMap Vorlage genommen werden, am besten sogar aus dem originalen Spiel nach dem der Patch installiert worden ist. Nur dadurch kann man sicherstellen das die Dateien auch alle in der richtigen Größe und Format vorhanden sind. Wenn man dann die Texturen mit anderen aus der alten map austauschen möchte, kann man das versuchen, aber die Änderungen seit dem LS13 sind doch mehr als auf den ersten Augenblick zu sehen sind. Deshalb ist es sehr wichtig bei der Konvertierung mit dem basismaterial des LS 15 anzufangen und nciht auf der Basis des LS13 aufzubauen.
3 2. Januar 2015, 02:41 Danke für deine Antwort. Hab das anders gemacht. Hab nochmal alles neu gemacht und dann hat es funktioniert. Evt ist mir ein Fehler unterlaufen... Dafür merkert der Giants Editor jetzt: Spoiler anzeigen (172): ERROR: 'In' : left of '[' is not of type array, matrix, or vector (172): ERROR: 'x' : no such field in structure (172): ERROR: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'in structure VS_INPUT' and a right operand of type 'const int' (or there is no acceptable conversion) (172): ERROR: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'in structure VS_INPUT' and a right operand of type 'float' (or there is no acceptable conversion) (172): ERROR: 'constructor' : can't convert (172): ERROR: 'max' : unable to suitably promote arguments to function (173): ERROR: 'time' : undeclared identifier (173): ERROR: 'y' : vector field selection out of range
4 2. Januar 2015, 11:56 Das sit jetzt nur ein Ausschnitt der Log, das reicht nicht um herauszufinden wovon der fehler kommt. Das es jetzt Funktioniert kann ja nicht sein wenn ncoh solche Fehler auftauchen. Vielleicht noch die frage was du als letztes im GE oder in der Map gemacht hast. Eventuell noch irgendwas mit einem anderen Mod in Kombination?
5 2. Januar 2015, 12:51 Hallo also hier mal meine Spiellog im Anhang. Ja ich habe paar Bäume entfert als letztes mit GE. Spoiler anzeigen GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 8 2014) Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2015 Main System CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Memory: 8147 MB OS: Windows NT 6.2 64-bit Physics System Version: 5.9.4 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GT 640/PCIe/SSE2 Version: 4.5.0 NVIDIA 347.09 Shader Version: 4.50 NVIDIA max_texture_layers: 16 OpenGL initialization successful Hardware Profile Level: High (auto) View Distance Factor: 1.100000 Shadow Quality: 1.000000 Skip Mipmaps: 0 LOD Distance Factor: 1.100000 Terrain LOD Distance Factor: 1.500000 Foliage View Distance Factor: 1.400000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 2.000000 Farming Simulator 15 Version: 1.2.0.0 1.2 RC6 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015/mods/ Load mod: AnimalHUD Load mod: AnimationMapTrigger Load mod: Annburger_HTS_20_04 Load mod: Baldeykino Load mod: Benz_Nordwestmecklenburg_BETA Load mod: Compass Load mod: DDR_HW80_SHA_wsb_V2 Load mod: Fendt_933GreenEdition Load mod: Fliegl_Crusher_Beta Load mod: FS15_vaederstadPack Load mod: Holzhausen15 Load mod: HW80_Futter Load mod: HW80_Futter_Strassenreifen Load mod: HW80_V9 Load mod: HW_80_Getreide Load mod: JCB_8310_V2 Load mod: MapBuyableObject Load mod: MapFruitTrigger Load mod: MB_G65_AMG Load mod: MIG_Map_MadeInGermany_Celle Load mod: MoneyModLS15 Load mod: mrMasseyFerguson_7624 Load mod: mtz80_by_TLS_Servo Load mod: mvp3 Load mod: platzierbareForstbaumeV1_buzzard Load mod: ZT303_rot_LS15 Load mod: zzzAutoTractor Load mod: ZZZ_ChoppedStraw Load mod: ZZZ_CompassForSteerable Load mod: ZZZ_fastForward Load mod: ZZZ_FeedBales Load mod: ZZZ_GPS Load mod: ZZZ_greenDirectCut Load mod: ZZZ_greenFertilizer Load mod: ZZZ_improvedSilageBunker Load mod: ZZZ_nightGrowth Load mod: ZZZ_randomEconomics Load mod: ZZ_GuelleMistMod Error: Can't load resource 'C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015/mods//DDR_HW80_SHA_wsb_V2/Store.dds'. Warning (performance): Texture C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015/mods//MapFruitTrigger/store.png raw format. Warning: Character '9' not found in texture font (Guelle-, Mist- und Kalk-Mod mit abschaltbarer Feldgrenzenerkennung. Es werden die Felder beim Düngen realistisch mit einer Textur belegt. Die Maps müssen). Register vehicle type: Annburger_HTS_20_04.annaburger_HTS20_04 Script SchweineZucht v3.2.7 by Marhu loaded! Support on marhu.net register fruit type: fertilizer register fruit type: sand register fruit type: fish register fruit type: forest register fruit type: sunflower register fruit type: bread doorTrigger loaded Script WaterMod v3.1.5 by Marhu loaded! Support on marhu.net Script loaded: Compass.LUA (v2.0.0) Register vehicle type: DDR_HW80_SHA_wsb_V2.HW80 Register vehicle type: Fendt_933GreenEdition.Fendt939Vario Register vehicle type: Fliegl_Crusher_Beta.Fliegl_Crusher --- New fruittypes registert: ChoppedStraw, Luzerne Register vehicle type: HW80_Futter.HW80 Register vehicle type: HW80_Futter_Strassenreifen.HW80 Register vehicle type: HW_80_Getreide.HW_80 Register vehicle type: JCB_8310_V2.JCB8310 Map: Buyable Objects(Buyable) v3.0 by Bluebaby210 loaded! Map: Buyable Objects(Icon) v3.0 by Bluebaby210 loaded! Map: Buyable Objects(Master) v3.0 by Bluebaby210 loaded! Map: MapFruitTrigger v1.1 loaded Register Variable: BaseMission.modMapShovelTrigger Script WaterMod v3.2.4 by Marhu loaded! Support on marhu.net *** ChoppedStraw fruittypes registered! Script SchweineZucht v3.2.7 by Marhu loaded! Support on marhu.net register fruit type: klee register fruit type: luzerne Error: Vehicle types unknown specialization mrMasseyFerguson_7624.realisticVehicle Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0)) Register vehicle type: ZT303_rot_LS15.ZT303 AutoSteeringEngine initialized Script loaded: Compass.LUA (v1.4) --- loading BaleFeed-Mod V2.0 (by upsidedown) --- --- loading greenDirectCut mod V2.0 --- (by upsidedown) data/sky/sky_day_night.i3d (22.64 ms) data/sky/rain.i3d (1.49 ms) data/sky/hail.i3d (1.02 ms) data/sky/dust.i3d (0.89 ms) Error: failed to load map C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015/mods//mvp3/map/map01.i3d sprayeraddon was inserted on sowingMachine_animated sprayeraddon was inserted on selfPropelledSprayer sprayeraddon was inserted on HW_80_Getreide.HW_80 sprayeraddon was inserted on sprayer_animated sprayeraddon was inserted on woodCrusherTrailer sprayeraddon was inserted on combine_animated sprayeraddon was inserted on HW80_Futter.HW80 sprayeraddon was inserted on Fliegl_Crusher_Beta.Fliegl_Crusher sprayeraddon was inserted on trailer_mouseControlled sprayeraddon was inserted on treePlanter sprayeraddon was inserted on strawBlower sprayeraddon was inserted on sowingMachine sprayeraddon was inserted on attachableCombine sprayeraddon was inserted on DDR_HW80_SHA_wsb_V2.HW80 sprayeraddon was inserted on Annburger_HTS_20_04.annaburger_HTS20_04 sprayeraddon was inserted on selfPropelledMixerWagon sprayeraddon was inserted on manureBarrel sprayeraddon was inserted on baleLoader sprayeraddon was inserted on manureSpreader sprayeraddon was inserted on combine_animated_crawler sprayeraddon was inserted on augerWagon sprayeraddon was inserted on shovel_animated sprayeraddon was inserted on trailer sprayeraddon was inserted on forageWagon sprayeraddon was inserted on baler sprayeraddon was inserted on mixerWagon sprayeraddon was inserted on attachableCombine_mouseControlled sprayeraddon was inserted on manureBarrelCultivator sprayeraddon was inserted on waterTrailer sprayeraddon was inserted on ridingMower sprayeraddon was inserted on combine_cylindered sprayeraddon was inserted on HW80_Futter_Strassenreifen.HW80 sprayeraddon was inserted on combine sprayeraddon was inserted on movableConveyor sprayeraddon was inserted on recievingHopper sprayeraddon was inserted on selfPropelledPotatoHarvester sprayeraddon was inserted on sprayer_mouseControlled sprayeraddon was inserted on shovel sprayeraddon was inserted on sprayer sprayeraddon was inserted on fuelTrailer AutoTractor was inserted on selfPropelledSprayer AutoTractor was inserted on JCB_8310_V2.JCB8310 AutoTractor was inserted on tractor AutoTractor was inserted on woodHarvester AutoTractor was inserted on tractor_articulatedAxis AutoTractor was inserted on tractor_crawler AutoTractor was inserted on tractor_foldable AutoTractor was inserted on ZT303_rot_LS15.ZT303 AutoTractor was inserted on telehandler AutoTractor was inserted on Fendt_933GreenEdition.Fendt939Vario AutoTractor was inserted on selfPropelledMower AutoTractor was inserted on forwarder AutoTractor was inserted on frontloader *** ChoppedStraw v15.0.03 specialization loading *** --- fast Forward Mod V1.3 loaded --- (by upsidedown) --- loading GPS mod V4.1 --- (by upsidedown and gotchTOM) --- loading greenFertilizer mod V1.0--- (by upsidedown) --- loading siloExtension mod V2.0 --- (by upsidedown) --- loading nightGrowth mod V1.1 --- (by upsidedown) loading C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015//nightGrowth_config.xml for nightGrowth-Mod configuration nightGrowth: growth shifted into night hours data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (464.67 ms) Warning (LUA): Argument to method 'getTerrainHeightAtWorldPos' is nil -- from D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua:212 Error: Running LUA method 'loadSharedI3DFileFinished'. D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(214) : attempt to perform arithmetic on local 'terrainHeight' (a nil value)