Map Konvertierung zu LS 15

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  • Hallo, ich kann da nur eine Vermutung anstellen weil es relativ wenig Infos zu deinem Status der Map gibt.
    Aber kann es sein das du deine Map einfach so im neuen GE geöffnet hast und nun versuchst diese Map in den LS15 zu bringen?

    Da könnte es Probleme mit dem laufen geben.
    Grundsätzlich sollten die Texturen der Grundstrukturen auch aus der SampleModMap Vorlage genommen werden, am besten sogar aus dem originalen Spiel nach dem der Patch installiert worden ist.
    Nur dadurch kann man sicherstellen das die Dateien auch alle in der richtigen Größe und Format vorhanden sind.
    Wenn man dann die Texturen mit anderen aus der alten map austauschen möchte, kann man das versuchen, aber die Änderungen seit dem LS13 sind doch mehr als auf den ersten Augenblick zu sehen sind. Deshalb ist es sehr wichtig bei der Konvertierung mit dem basismaterial des LS 15 anzufangen und nciht auf der Basis des LS13 aufzubauen.
  • Danke für deine Antwort. Hab das anders gemacht. Hab nochmal alles neu gemacht und dann hat es funktioniert. ;)
    Evt ist mir ein Fehler unterlaufen... :D
    Dafür merkert der Giants Editor jetzt:

    Spoiler anzeigen
    (172): ERROR: 'In' : left of '[' is not of type array, matrix, or vector
    (172): ERROR: 'x' : no such field in structure
    (172): ERROR: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'in structure VS_INPUT' and a right operand of type 'const int' (or there is no acceptable conversion)
    (172): ERROR: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'in structure VS_INPUT' and a right operand of type 'float' (or there is no acceptable conversion)
    (172): ERROR: 'constructor' : can't convert
    (172): ERROR: 'max' : unable to suitably promote arguments to function
    (173): ERROR: 'time' : undeclared identifier
    (173): ERROR: 'y' : vector field selection out of range
  • Das sit jetzt nur ein Ausschnitt der Log, das reicht nicht um herauszufinden wovon der fehler kommt.
    Das es jetzt Funktioniert kann ja nicht sein wenn ncoh solche Fehler auftauchen.
    Vielleicht noch die frage was du als letztes im GE oder in der Map gemacht hast.
    Eventuell noch irgendwas mit einem anderen Mod in Kombination?
  • Hallo
    also hier mal meine Spiellog im Anhang.
    Ja ich habe paar Bäume entfert als letztes mit GE.

    Spoiler anzeigen
    GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 8 2014)
    Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
    Memory: 8147 MB
    OS: Windows NT 6.2 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 640/PCIe/SSE2
    Version: 4.5.0 NVIDIA 347.09
    Shader Version: 4.50 NVIDIA
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: High (auto)
    View Distance Factor: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Factor: 1.100000
    Terrain LOD Distance Factor: 1.500000
    Foliage View Distance Factor: 1.400000
    Volume Mesh Tessellation Factor: 0.850000
    Tyre Tracks Segments Factor: 2.000000
    Farming Simulator 15
    Version: 1.2.0.0 1.2 RC6
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015/mods/
    Load mod: AnimalHUD
    Load mod: AnimationMapTrigger
    Load mod: Annburger_HTS_20_04
    Load mod: Baldeykino
    Load mod: Benz_Nordwestmecklenburg_BETA
    Load mod: Compass
    Load mod: DDR_HW80_SHA_wsb_V2
    Load mod: Fendt_933GreenEdition
    Load mod: Fliegl_Crusher_Beta
    Load mod: FS15_vaederstadPack
    Load mod: Holzhausen15
    Load mod: HW80_Futter
    Load mod: HW80_Futter_Strassenreifen
    Load mod: HW80_V9
    Load mod: HW_80_Getreide
    Load mod: JCB_8310_V2
    Load mod: MapBuyableObject
    Load mod: MapFruitTrigger
    Load mod: MB_G65_AMG
    Load mod: MIG_Map_MadeInGermany_Celle
    Load mod: MoneyModLS15
    Load mod: mrMasseyFerguson_7624
    Load mod: mtz80_by_TLS_Servo
    Load mod: mvp3
    Load mod: platzierbareForstbaumeV1_buzzard
    Load mod: ZT303_rot_LS15
    Load mod: zzzAutoTractor
    Load mod: ZZZ_ChoppedStraw
    Load mod: ZZZ_CompassForSteerable
    Load mod: ZZZ_fastForward
    Load mod: ZZZ_FeedBales
    Load mod: ZZZ_GPS
    Load mod: ZZZ_greenDirectCut
    Load mod: ZZZ_greenFertilizer
    Load mod: ZZZ_improvedSilageBunker
    Load mod: ZZZ_nightGrowth
    Load mod: ZZZ_randomEconomics
    Load mod: ZZ_GuelleMistMod
    Error: Can't load resource 'C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015/mods//DDR_HW80_SHA_wsb_V2/Store.dds'.
    Warning (performance): Texture C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015/mods//MapFruitTrigger/store.png raw format.
    Warning: Character '9' not found in texture font (Guelle-, Mist- und Kalk-Mod mit abschaltbarer Feldgrenzenerkennung.

    Es werden die Felder beim Düngen realistisch mit einer Textur belegt.

    Die Maps müssen).
    Register vehicle type: Annburger_HTS_20_04.annaburger_HTS20_04
    Script SchweineZucht v3.2.7 by Marhu loaded! Support on marhu.net
    register fruit type: fertilizer
    register fruit type: sand
    register fruit type: fish
    register fruit type: forest
    register fruit type: sunflower
    register fruit type: bread
    doorTrigger loaded
    Script WaterMod v3.1.5 by Marhu loaded! Support on marhu.net
    Script loaded: Compass.LUA (v2.0.0)
    Register vehicle type: DDR_HW80_SHA_wsb_V2.HW80
    Register vehicle type: Fendt_933GreenEdition.Fendt939Vario
    Register vehicle type: Fliegl_Crusher_Beta.Fliegl_Crusher
    --- New fruittypes registert: ChoppedStraw, Luzerne
    Register vehicle type: HW80_Futter.HW80
    Register vehicle type: HW80_Futter_Strassenreifen.HW80
    Register vehicle type: HW_80_Getreide.HW_80
    Register vehicle type: JCB_8310_V2.JCB8310
    Map: Buyable Objects(Buyable) v3.0 by Bluebaby210 loaded!
    Map: Buyable Objects(Icon) v3.0 by Bluebaby210 loaded!
    Map: Buyable Objects(Master) v3.0 by Bluebaby210 loaded!
    Map: MapFruitTrigger v1.1 loaded
    Register Variable: BaseMission.modMapShovelTrigger
    Script WaterMod v3.2.4 by Marhu loaded! Support on marhu.net
    *** ChoppedStraw fruittypes registered!
    Script SchweineZucht v3.2.7 by Marhu loaded! Support on marhu.net
    register fruit type: klee
    register fruit type: luzerne
    Error: Vehicle types unknown specialization mrMasseyFerguson_7624.realisticVehicle
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    Register vehicle type: ZT303_rot_LS15.ZT303
    AutoSteeringEngine initialized
    Script loaded: Compass.LUA (v1.4)
    --- loading BaleFeed-Mod V2.0 (by upsidedown) ---
    --- loading greenDirectCut mod V2.0 --- (by upsidedown)
    data/sky/sky_day_night.i3d (22.64 ms)
    data/sky/rain.i3d (1.49 ms)
    data/sky/hail.i3d (1.02 ms)
    data/sky/dust.i3d (0.89 ms)
    Error: failed to load map C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015/mods//mvp3/map/map01.i3d
    sprayeraddon was inserted on sowingMachine_animated
    sprayeraddon was inserted on selfPropelledSprayer
    sprayeraddon was inserted on HW_80_Getreide.HW_80
    sprayeraddon was inserted on sprayer_animated
    sprayeraddon was inserted on woodCrusherTrailer
    sprayeraddon was inserted on combine_animated
    sprayeraddon was inserted on HW80_Futter.HW80
    sprayeraddon was inserted on Fliegl_Crusher_Beta.Fliegl_Crusher
    sprayeraddon was inserted on trailer_mouseControlled
    sprayeraddon was inserted on treePlanter
    sprayeraddon was inserted on strawBlower
    sprayeraddon was inserted on sowingMachine
    sprayeraddon was inserted on attachableCombine
    sprayeraddon was inserted on DDR_HW80_SHA_wsb_V2.HW80
    sprayeraddon was inserted on Annburger_HTS_20_04.annaburger_HTS20_04
    sprayeraddon was inserted on selfPropelledMixerWagon
    sprayeraddon was inserted on manureBarrel
    sprayeraddon was inserted on baleLoader
    sprayeraddon was inserted on manureSpreader
    sprayeraddon was inserted on combine_animated_crawler
    sprayeraddon was inserted on augerWagon
    sprayeraddon was inserted on shovel_animated
    sprayeraddon was inserted on trailer
    sprayeraddon was inserted on forageWagon
    sprayeraddon was inserted on baler
    sprayeraddon was inserted on mixerWagon
    sprayeraddon was inserted on attachableCombine_mouseControlled
    sprayeraddon was inserted on manureBarrelCultivator
    sprayeraddon was inserted on waterTrailer
    sprayeraddon was inserted on ridingMower
    sprayeraddon was inserted on combine_cylindered
    sprayeraddon was inserted on HW80_Futter_Strassenreifen.HW80
    sprayeraddon was inserted on combine
    sprayeraddon was inserted on movableConveyor
    sprayeraddon was inserted on recievingHopper
    sprayeraddon was inserted on selfPropelledPotatoHarvester
    sprayeraddon was inserted on sprayer_mouseControlled
    sprayeraddon was inserted on shovel
    sprayeraddon was inserted on sprayer
    sprayeraddon was inserted on fuelTrailer
    AutoTractor was inserted on selfPropelledSprayer
    AutoTractor was inserted on JCB_8310_V2.JCB8310
    AutoTractor was inserted on tractor
    AutoTractor was inserted on woodHarvester
    AutoTractor was inserted on tractor_articulatedAxis
    AutoTractor was inserted on tractor_crawler
    AutoTractor was inserted on tractor_foldable
    AutoTractor was inserted on ZT303_rot_LS15.ZT303
    AutoTractor was inserted on telehandler
    AutoTractor was inserted on Fendt_933GreenEdition.Fendt939Vario
    AutoTractor was inserted on selfPropelledMower
    AutoTractor was inserted on forwarder
    AutoTractor was inserted on frontloader
    *** ChoppedStraw v15.0.03 specialization loading ***
    --- fast Forward Mod V1.3 loaded --- (by upsidedown)
    --- loading GPS mod V4.1 --- (by upsidedown and gotchTOM)
    --- loading greenFertilizer mod V1.0--- (by upsidedown)
    --- loading siloExtension mod V2.0 --- (by upsidedown)
    --- loading nightGrowth mod V1.1 --- (by upsidedown)
    loading C:/Users/Wutanfall/Documents/My Games/FarmingSimulator2015//nightGrowth_config.xml for nightGrowth-Mod configuration
    nightGrowth: growth shifted into night hours
    data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (464.67 ms)
    Warning (LUA): Argument to method 'getTerrainHeightAtWorldPos' is nil
    -- from D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua:212
    Error: Running LUA method 'loadSharedI3DFileFinished'.
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(214) : attempt to perform arithmetic on local 'terrainHeight' (a nil value)
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