1 Modkonvertierung Ls15 -> Ls17 5. November 2016, 19:41 Hallo zusammen, ich wollte mal fragen wie es genau funktioniert mit dem GE mods von Ls15 zu Ls17 zu konvertieren. Mir ist durchaus bewusst, dass dies nicht bei Komplexere Mods ohne weiteres fubktioniert aber mir geht es hier um einfache Dinge wie z.B. Frontladerwerkzeuge. MfG Chris
2 5. November 2016, 20:07 Guckst du youtube.com/watch?v=m-zKEqjHN38 [Blockierte Grafik: http://www.der-ls-treffpunkt.de/images/spende2.png]
4 6. November 2016, 17:13 Und das, nachdem ich so viel Arbeit und Ärger in den HW180 gesteckt habe xD Also nochmal von vorn
5 6. November 2016, 18:30 Ich habe den HW80 genau so Konvertiert und hab genau 5 min benötigt [Blockierte Grafik: http://www.der-ls-treffpunkt.de/images/spende2.png]
6 6. November 2016, 19:19 Bin jetzt mit dem GE in 5 Minuten weiter gekommen als in mehreren Stunden nerven-aufreibender Arbeit Selbst die Klappe zum Öffnen funktioniert ohne Probleme
7 6. November 2016, 21:23 also ich bin entweder zu blöd oder habe irgendwas falsch gemacht aber ich kann die umgebaute Frontladerschaufel nicht anbauen
8 7. November 2016, 11:47 Also ich hab mal Testhalber nen Hilken nach dem Video in LS 17 geholt , hab aber Folgen de Meldung Warning: Old shape file format version found 'Hilken18000ZK.i3d.shapes'. C:/Users/Bude/Documents/My Games/FarmingSimulator2017/mods/FS17_Hilken_18000ZK/Hilken18000ZK.i3d (135.99) ms Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Invalid 4-vector '0.3 0.3 0.3' Error: Invalid color string '0.3 0.3 0.3' Error: Can't load resource 'data/vehicles/shared/hydraulicUp.wav'. Error: Can't load sample 'data/vehicles/shared/hydraulicUp.wav'. Error: failed to load i3d file 'data/vehicles/particleAnimations/shared/unloadingBack.i3d' Error: failed to load i3d file 'data/vehicles/particleAnimations/shared/unloadingBack.i3d' Error: failed to load i3d file 'data/vehicles/particleAnimations/brantner/brantnerE8041.i3d' Error: failed to load i3d file 'data/vehicles/particleAnimations/brantner/brantnerE8041.i3d' Error: failed to load i3d file 'data/vehicles/particleAnimations/brantner/brantnerE8041.i3d' Error: failed to load i3d file 'data/vehicles/particleAnimations/brantner/brantnerE8041.i3d' wie gesagt nur nen Test , suche zwar Dreschemel ,aber HW 80 wären mir lieber .. [Blockierte Grafik: http://der-ls-treffpunkt.de/gallery/userImages/28/298-284629a1.png]
9 7. November 2016, 13:33 Sven1876 schrieb: Warning: Old shape file format version found 'Hilken18000ZK.i3d.shapes'. Das lässt sich lösen, wenn du die i3d mit dem neuen GE abspeicherst Sven1876 schrieb: Error: Can't load resource 'data/vehicles/shared/hydraulicUp.wav'. Error: Can't load sample 'data/vehicles/shared/hydraulicUp.wav'. Sollte ziemlich selbst-erklärend sein, die Sound-Dateien sind nun woanders gespeichert, genau wie die Particle-Systems danach Was allerdings die anderen Einträge zu bedeuten haben, weiß ich leider nicht
10 7. November 2016, 13:46 Ok danke Philipp damit kann man schon was anfangen , die anderen Einträge wie die Error: Invalid 4-vector '0.3 0.3 0.3' hab ich schonmal in nem anderen Forum gelesen , Frage ich mal nach was un d wie ich die beseitige ... die anderen Sachen werd ich mal sehn ob ich das behoben bekomme .. [Blockierte Grafik: http://der-ls-treffpunkt.de/gallery/userImages/28/298-284629a1.png]
11 19. November 2016, 20:24 Ich habe auch mal was Probiert kaufen im Shop geht auch, Aber sonst noch nix weiter hier mal die log vieleicht könnt ihr mir ja Helfen. Mfg Chriss Spoiler anzeigen Force Feedback disabled Name: Saitek Heavy Eqpt. Wheel & Pedal Name: Saitek Side Panel Control Deck Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 970 Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 Version: 1.3.0.0 1.3RC4 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2016-11-19 20:14:07 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_challengerMT700EFieldViper Load mod: FS17_valtraTSeriesCowEdition Load mod: MoneyModLS17 Load mod: TriolietU165_converted Warning: Missing l10n for button WYCINAKUP in TriolietU165_converted Warning: Missing l10n for button WYCINAKDOWN in TriolietU165_converted Warning: Missing l10n for button WYCINAKIN in TriolietU165_converted Warning: Missing l10n for button WYCINAKOUT in TriolietU165_converted Register vehicle type: TriolietU165_converted.Siloschaufel Warning: Missing category value in store data C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml dataS/cameraPath01.i3d (0.08) ms dataS/cameraPath02.i3d (0.15) ms dataS/cameraPath03.i3d (0.10) ms data/sky/sky_day_night.i3d (111.13) ms data/sky/rain.i3d (1.85) ms data/sky/hail.i3d (1.28) ms data/sky/dust.i3d (0.54) ms data/maps/map02.i3d (15324.97) ms Disabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (57.91) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (28.31) ms data/vehicles/steerable/zetor/zetorProximaPower.i3d (344.34) ms data/vehicles/trailers/metaltech/db8000.i3d (50.40) ms data/vehicles/steerable/zetor/zetorForterraHD.i3d (387.83) ms data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (324.65) ms data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (21.23) ms dataS2/character/player/player02.i3d (250.40) ms Error: Can't load resource ''. C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/U165.i3d (7.02) ms Warning: No clipdistance set to node 0> (U165.i3d). Set default clipdistance (300) Warning: vehicle.tipReferencePoint is not supported anymore. Use vehicle.tipReferencePoints.tipReferencePoint instead Warning (LUA): 'getXMLString': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack: =C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Animationwycinak.lua (17) : getXMLString =dataS/scripts/vehicles/Vehicle.lua (0) =dataS/scripts/BaseMission.lua (0) : load =dataS/scripts/BaseMission.lua (0) : loadVehicle =dataS/scripts/shop/BuyVehicleEvent.lua (0) : loadVehiclesAtPlace =dataS/scripts/network/Connection.lua (0) : run =dataS/scripts/gui/ShopScreen.lua (0) : sendEvent =dataS/scripts/gui/ShopConfigScreen.lua (0) : update =dataS/scripts/gui/elements/Gui.lua (0) : update =dataS/scripts/main.lua (0) : update Error: index out of range LUA call stack: =dataS/scripts/utils/Utils.lua (0) : printCallstack =dataS/scripts/utils/Utils.lua (0) : checkChildIndex =dataS/scripts/vehicles/specializations/Shovel.lua (0) : indexToObject =dataS/scripts/vehicles/Vehicle.lua (0) =dataS/scripts/BaseMission.lua (0) : load =dataS/scripts/BaseMission.lua (0) : loadVehicle =dataS/scripts/shop/BuyVehicleEvent.lua (0) : loadVehiclesAtPlace =dataS/scripts/network/Connection.lua (0) : run =dataS/scripts/gui/ShopScreen.lua (0) : sendEvent =dataS/scripts/gui/ShopConfigScreen.lua (0) : update =dataS/scripts/gui/elements/Gui.lua (0) : update =dataS/scripts/main.lua (0) : update
12 20. November 2016, 03:58 Er kann die U165.i3d nicht laden. Überprüfe dazu mal den Pfad in der .xml [Blockierte Grafik: http://www.der-ls-treffpunkt.de/images/spende2.png]
13 20. November 2016, 15:05 Danke Welchen Pfad der in der ModDesc oder ihn der Trioliet xml ? Habe grade mal geschaut finde aber nix mit U165 Pfad.
14 20. November 2016, 18:22 Sorry mein Fehler, es liegt an der Animationwycinak.lua Öffne dazu bitte die modDesc.xml und kommentiere den Bereich der lua mit <!-- INHALT --> aus. sieht dann so zb. aus Lua-Quellcode: modDesc.xml <!-- <specializations> <specialization name="Fortschritt_HW60" className="Fortschritt_HW60" filename="Scripts/Fortschritt_HW60.lua"/> </specializations> --> [Blockierte Grafik: http://www.der-ls-treffpunkt.de/images/spende2.png]
15 21. November 2016, 18:11 So jetz kann ich anhängen aber das sagt die log noch. Spoiler anzeigen GIANTS Engine Runtime 7.0.0 (13709:13711) 64bit (Build Date: Nov 9 2016) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz Memory: 8112 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: Saitek Heavy Eqpt. Wheel & Pedal Name: Saitek Side Panel Control Deck Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 970 Revision: 161 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Very High (forced) View Distance Factor: 1.300000 Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16 Shader Quality: 3 Skip Mipmaps: 0 LOD Distance Factor: 1.300000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.600000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.750000 Tyre Tracks Segments Factor: 4.000000 Max. Number of Shadow Lights: 5 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 4 Farming Simulator 17 Version: 1.3.0.0 1.3RC4 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2016-11-21 17:56:06 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_challengerMT700EFieldViper Load mod: FS17_valtraTSeriesCowEdition Load mod: BasicMap Load mod: MoneyModLS17 Load mod: TriolietU165_converted Warning: Missing l10n for button WYCINAKUP in TriolietU165_converted Warning: Missing l10n for button WYCINAKDOWN in TriolietU165_converted Warning: Missing l10n for button WYCINAKIN in TriolietU165_converted Warning: Missing l10n for button WYCINAKOUT in TriolietU165_converted Register vehicle type: TriolietU165_converted.Siloschaufel Warning: Invalid category 'trailer' in store data C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Using 'misc' instead! (C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml) dataS/cameraPath01.i3d (0.09) ms dataS/cameraPath02.i3d (0.08) ms dataS/cameraPath03.i3d (0.06) ms data/sky/skyUS_day_night.i3d (6.88) ms data/sky/rain.i3d (0.49) ms data/sky/hail.i3d (0.31) ms data/sky/dust.i3d (0.15) ms C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/BasicMap/maps/map01.i3d (17043.35) ms data/objects/basketball/basketball.i3d (1.21) ms Warning: BunkerSilo, could not resolve attribute 'bunkerSiloArea' into a valid node! Warning: BunkerSilo, could not resolve attribute 'bunkerSiloArea' into a valid node! Disabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (45.33) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (29.99) ms data/vehicles/steerable/newHolland/newHolland8340.i3d (31.14) ms data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (15.45) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (18.20) ms data/vehicles/steerable/caseIH/caseIH1455.i3d (49.66) ms data/vehicles/trailers/metaltech/db8000.i3d (28.36) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (26.85) ms data/vehicles/trailers/joskin/joskinTransSpace8000.i3d (18.05) ms data/vehicles/steerable/deutz/deutzFahrSeries9.i3d (46.72) ms data/vehicles/tools/kverneland/kvernelandExactaEL.i3d (17.36) ms data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (20.69) ms data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (4.59) ms data/vehicles/tools/stoll/stollToolPalletFork.i3d (11.96) ms data/vehicles/steerable/manitou/manitouMLT840.i3d (41.21) ms data/vehicles/tools/magsi/telehandlerShovel.i3d (4.30) ms data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (14.90) ms data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (14.21) ms data/vehicles/tools/amazone/amazoneCayron200.i3d (15.34) ms data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (22.08) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (2.39) ms data/placeables/hayLoft/hayLoft.i3d (16.38) ms data/objects/pallets/fertilizerTank.i3d (1.52) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.26) ms data/vehicles/train/locomotive.i3d (20.83) ms data/vehicles/train/wagonTimber.i3d (10.17) ms data/vehicles/train/wagonWoodChips.i3d (10.59) ms data/vehicles/train/wagonGrain.i3d (12.32) ms data/vehicles/train/wagonSugarbeets.i3d (11.37) ms dataS2/character/player/player02.i3d (241.91) ms data/vehicles/steerable/lindner/lintrac90.i3d (466.24) ms Error: Can't load resource ''. C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/U165.i3d (6.98) ms Warning: No clipdistance set to node 0> (U165.i3d). Set default clipdistance (300) Warning: invalid jointType implements for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Warning: Missing 'lowerDistanceToGround' for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Warning: Missing 'upperDistanceToGround' for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Warning: vehicle.tipReferencePoint is not supported anymore. Use vehicle.tipReferencePoints.tipReferencePoint instead
16 21. November 2016, 19:39 Ist doch alles ersichtlich in den Fehlern was da genau gemacht werden muss. Es müssen noch diverse Einträge in der .xml angepasst werden. Warning: invalid jointType implements for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Warning: Missing 'lowerDistanceToGround' for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Warning: Missing 'upperDistanceToGround' for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Es wird gebeten den falschen jointType anzupassen. So sehen die Standardeinträge vom SUER SB 700 aus. ACHTUNG NUR EIN BEISPIEL XML-Quellcode: SUER SB 700 <inputAttacherJoints> <inputAttacherJoint index="0>0" jointType="implement" topReferenceNode="0>1" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" lowerDistanceToGround="0" upperDistanceToGround="1.5" needsLowering="false"/> </inputAttacherJoints> Warning: vehicle.tipReferencePoint is not supported anymore. Use vehicle.tipReferencePoints.tipReferencePoint instead Bei diesem Fehler muss der Eintrag tipReferencePoint umgeändert werden in tipReferencePoints (NUR EIN "S" HINTEN DRAN) lg Mario [Blockierte Grafik: http://www.der-ls-treffpunkt.de/images/spende2.png]
17 21. November 2016, 20:26 So Danke schon mal Mario:) ist jetz so weit alles weg Spoiler anzeigen Farming Simulator 17 Version: 1.3.0.0 1.3RC4 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2016-11-21 20:14:19 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Load mod: FS17_challengerMT700EFieldViper Load mod: FS17_valtraTSeriesCowEdition Load mod: BasicMap Load mod: MoneyModLS17 Load mod: TriolietU165_converted Warning: Missing l10n for button WYCINAKUP in TriolietU165_converted Warning: Missing l10n for button WYCINAKDOWN in TriolietU165_converted Warning: Missing l10n for button WYCINAKIN in TriolietU165_converted Warning: Missing l10n for button WYCINAKOUT in TriolietU165_converted Register vehicle type: TriolietU165_converted.Siloschaufel Warning: Invalid category 'trailer' in store data C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Using 'misc' instead! (C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml) dataS/cameraPath01.i3d (0.07) ms dataS/cameraPath02.i3d (0.09) ms dataS/cameraPath03.i3d (0.09) ms data/sky/skyUS_day_night.i3d (6.67) ms data/sky/rain.i3d (0.48) ms data/sky/hail.i3d (0.41) ms data/sky/dust.i3d (0.15) ms C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/BasicMap/maps/map01.i3d (7151.03) ms data/objects/basketball/basketball.i3d (0.93) ms Warning: BunkerSilo, could not resolve attribute 'bunkerSiloArea' into a valid node! Warning: BunkerSilo, could not resolve attribute 'bunkerSiloArea' into a valid node! Disabled withering data/vehicles/steerable/caseIH/caseIH1660.i3d (42.37) ms data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (32.18) ms data/vehicles/steerable/newHolland/newHolland8340.i3d (34.12) ms data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (14.69) ms data/vehicles/tools/greatPlains/gp3P1006NT.i3d (18.88) ms data/vehicles/steerable/caseIH/caseIH1455.i3d (47.07) ms data/vehicles/trailers/metaltech/db8000.i3d (27.49) ms data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (25.95) ms data/vehicles/trailers/joskin/joskinTransSpace8000.i3d (16.93) ms data/vehicles/steerable/deutz/deutzFahrSeries9.i3d (46.19) ms data/vehicles/tools/kverneland/kvernelandExactaEL.i3d (15.35) ms data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (17.81) ms data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (5.04) ms data/vehicles/tools/stoll/stollToolPalletFork.i3d (11.79) ms data/vehicles/steerable/manitou/manitouMLT840.i3d (43.34) ms data/vehicles/tools/magsi/telehandlerShovel.i3d (3.25) ms data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (14.46) ms data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (13.24) ms data/vehicles/tools/amazone/amazoneCayron200.i3d (14.12) ms data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (18.83) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (2.39) ms data/placeables/hayLoft/hayLoft.i3d (14.68) ms data/objects/pallets/fertilizerTank.i3d (1.60) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.16) ms data/vehicles/train/locomotive.i3d (20.11) ms data/vehicles/train/wagonTimber.i3d (9.26) ms data/vehicles/train/wagonWoodChips.i3d (10.19) ms data/vehicles/train/wagonGrain.i3d (10.63) ms data/vehicles/train/wagonSugarbeets.i3d (10.07) ms dataS2/character/player/player02.i3d (251.49) ms data/vehicles/steerable/steyr/steyrMulti.i3d (38.52) ms Error: Can't load resource ''. C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/U165.i3d (6.85) ms Der Fehler bunkerSiloArea kommt von meiner Map das weiß ich
18 21. November 2016, 21:05 Super das freut mich zu lesen Nun ist aber noch die Meldung Error: Can't load resource ''. vorhanden. Wo genau die herkommt ist fraglich. Am besten mal alle Mods raus nehmen und nach und nach wieder rein, so kannst du genau sagen an welchen Mod das liegt. Schwierig da es keinen genauen Fehler ausgibt [Blockierte Grafik: http://www.der-ls-treffpunkt.de/images/spende2.png]
19 21. November 2016, 21:25 Ja habe ja nicht viele mods drin das kommt aber von Trioliet meine map hat nur ein Fehler das mit der BGA.. und was ist das noch ? Warning: Missing l10n for button WYCINAKUP in TriolietU165_converted Warning: Missing l10n for button WYCINAKDOWN in TriolietU165_converted Warning: Missing l10n for button WYCINAKIN in TriolietU165_converted Warning: Missing l10n for button WYCINAKOUT in TriolietU165_converted Hier ist mal meine Moddesc vieleicht hilft das ja [xml]<?xml version="1.0" encoding="utf-8" standalone="no"?> <modDesc descVersion="32"> <author>Fumski</author> <version>1.0.0.0</version> <title> <en>Trioliet U-165</en> <de>Trioliet U-165</de> </title> <description> <en>Www.LS-Modteam.pl</en> <de>Www.LS-Modteam.pl</de> </description> <iconFilename>store.png</iconFilename> <multiplayer supported="true"/> <extraSourceFiles> <sourceFile filename="MPEvent.lua"/> <sourceFile filename="SetAnimationEvent.lua"/> </extraSourceFiles> <!--specializations> <specialization name="Animationwycinak" className="Animationwycinak" filename="Animationwycinak.lua"/> <specialization name="Weight" className="Weight" filename="Weight.lua"/> </specializations--> <vehicleTypes> <type name="Siloschaufel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="attacherJoints"/> <specialization name="lights"/> <specialization name="attachable"/> <!--changed specialization 'fillable'--> <specialization name="fillable"/> <specialization name="fillVolume"/> <specialization name="trailer"/> <!--specialization name="Animationwycinak"/> <specialization name="Weight"/--> <specialization name="shovel"/> </type> </vehicleTypes> <!-- additional l10n information --> <l10n> <text name="WYCINAKUP"> <en>WYCINAKUP</en> <de>WYCINAKUP</de> </text> <text name="WYCINAKDOWN"> <en>WYCINAKDOWN</en> <de>WYCINAKDOWN</de> </text> <text name="WYCINAKIN"> <en>WYCINAKIN</en> <de>WYCINAKIN</de> </text> <text name="WYCINAKOUT"> <en>WYCINAKOUT</en> <de>WYCINAKOUT</de> </text> </l10n> <storeItems> <storeItem xmlFilename="Trioliet.xml" rootNode="vehicle"/> </storeItems> <inputBindings> <input name="WYCINAKUP" category="VEHICLE" key1="KEY_j" key2="" button="" device="0" mouse="MOUSE_BUTTON_WHEEL_UP"/> <input name="WYCINAKDOWN" category="VEHICLE" key1="KEY_k" key2="" button="" device="0" mouse="MOUSE_BUTTON_WHEEL_DOWN"/> <input name="WYCINAKIN" category="VEHICLE" key1="KEY_n" key2="" button="" device="0" mouse="MOUSE_BUTTON_LEFT"/> <input name="WYCINAKOUT" category="VEHICLE" key1="KEY_m" key2="" button="" device="0" mouse="MOUSE_BUTTON_RIGHT"/> </inputBindings> </modDesc>[/xml]
20 21. November 2016, 22:47 Bitte keine Doppelpost produzieren! Immer fein die "Editierfunktion nutzen" Hab sie beide mal zusammengefügt. Lade deine modDesc.xml mal als Anhang hier hoch. [Blockierte Grafik: http://www.der-ls-treffpunkt.de/images/spende2.png]