Modkonvertierung Ls15 -> Ls17

Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

  • Modkonvertierung Ls15 -> Ls17

    Hallo zusammen, ich wollte mal fragen wie es genau funktioniert mit dem GE mods von Ls15 zu Ls17 zu konvertieren.
    Mir ist durchaus bewusst, dass dies nicht bei Komplexere Mods ohne weiteres fubktioniert aber mir geht es hier um einfache Dinge wie z.B. Frontladerwerkzeuge.

    MfG Chris ^^
  • Also ich hab mal Testhalber nen Hilken nach dem Video in LS 17 geholt , hab aber Folgen de Meldung

    Warning: Old shape file format version found 'Hilken18000ZK.i3d.shapes'.
    C:/Users/Bude/Documents/My Games/FarmingSimulator2017/mods/FS17_Hilken_18000ZK/Hilken18000ZK.i3d (135.99) ms
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Invalid 4-vector '0.3 0.3 0.3'
    Error: Invalid color string '0.3 0.3 0.3'
    Error: Can't load resource 'data/vehicles/shared/hydraulicUp.wav'.
    Error: Can't load sample 'data/vehicles/shared/hydraulicUp.wav'.
    Error: failed to load i3d file 'data/vehicles/particleAnimations/shared/unloadingBack.i3d'
    Error: failed to load i3d file 'data/vehicles/particleAnimations/shared/unloadingBack.i3d'
    Error: failed to load i3d file 'data/vehicles/particleAnimations/brantner/brantnerE8041.i3d'
    Error: failed to load i3d file 'data/vehicles/particleAnimations/brantner/brantnerE8041.i3d'
    Error: failed to load i3d file 'data/vehicles/particleAnimations/brantner/brantnerE8041.i3d'
    Error: failed to load i3d file 'data/vehicles/particleAnimations/brantner/brantnerE8041.i3d'


    wie gesagt nur nen Test , suche zwar Dreschemel ,aber HW 80 wären mir lieber .. ;)
  • Sven1876 schrieb:

    Warning: Old shape file format version found 'Hilken18000ZK.i3d.shapes'.
    Das lässt sich lösen, wenn du die i3d mit dem neuen GE abspeicherst


    Sven1876 schrieb:

    Error: Can't load resource 'data/vehicles/shared/hydraulicUp.wav'.
    Error: Can't load sample 'data/vehicles/shared/hydraulicUp.wav'.
    Sollte ziemlich selbst-erklärend sein, die Sound-Dateien sind nun woanders gespeichert, genau wie die Particle-Systems danach

    Was allerdings die anderen Einträge zu bedeuten haben, weiß ich leider nicht :/
  • Ok danke Philipp damit kann man schon was anfangen , die anderen Einträge wie die Error: Invalid 4-vector '0.3 0.3 0.3' hab ich schonmal in nem anderen Forum gelesen , Frage ich mal nach was un d wie ich die beseitige ... die anderen Sachen werd ich mal sehn ob ich das behoben bekomme ..
  • Ich habe auch mal was Probiert kaufen im Shop geht auch, Aber sonst noch nix weiter :( hier mal die log vieleicht könnt ihr mir ja Helfen. Mfg Chriss
    Spoiler anzeigen
    Force Feedback disabled
    Name: Saitek Heavy Eqpt. Wheel & Pedal
    Name: Saitek Side Panel Control Deck
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GTX 970
    Revision: 161
    Feature level: DirectX 11 ON
    Info: Effective window resolution 1920 x 1080
    Started 2 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Very High (forced)
    View Distance Factor: 1.300000
    Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
    Shader Quality: 3
    Skip Mipmaps: 0
    LOD Distance Factor: 1.300000
    Terrain LOD Distance Factor: 2.000000
    Terrain Normal Mapping: Yes
    Foliage View Distance Factor: 1.600000
    Foliage Density: 0.500000
    Volume Mesh Tessellation Factor: 0.750000
    Tyre Tracks Segments Factor: 4.000000
    Max. Number of Shadow Lights: 5
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 4
    Farming Simulator 17
    Version: 1.3.0.0 1.3RC4
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: de
    Time: 2016-11-19 20:14:07
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load mod: FS17_challengerMT700EFieldViper
    Load mod: FS17_valtraTSeriesCowEdition
    Load mod: MoneyModLS17
    Load mod: TriolietU165_converted
    Warning: Missing l10n for button WYCINAKUP in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKDOWN in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKIN in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKOUT in TriolietU165_converted
    Register vehicle type: TriolietU165_converted.Siloschaufel
    Warning: Missing category value in store data C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml
    dataS/cameraPath01.i3d (0.08) ms
    dataS/cameraPath02.i3d (0.15) ms
    dataS/cameraPath03.i3d (0.10) ms
    data/sky/sky_day_night.i3d (111.13) ms
    data/sky/rain.i3d (1.85) ms
    data/sky/hail.i3d (1.28) ms
    data/sky/dust.i3d (0.54) ms
    data/maps/map02.i3d (15324.97) ms
    Disabled withering
    data/vehicles/steerable/caseIH/caseIH1660.i3d (57.91) ms
    data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (28.31) ms
    data/vehicles/steerable/zetor/zetorProximaPower.i3d (344.34) ms
    data/vehicles/trailers/metaltech/db8000.i3d (50.40) ms
    data/vehicles/steerable/zetor/zetorForterraHD.i3d (387.83) ms
    data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (324.65) ms
    data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (21.23) ms
    dataS2/character/player/player02.i3d (250.40) ms
    Error: Can't load resource ''.
    C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/U165.i3d (7.02) ms
    Warning: No clipdistance set to node 0> (U165.i3d). Set default clipdistance (300)
    Warning: vehicle.tipReferencePoint is not supported anymore. Use vehicle.tipReferencePoints.tipReferencePoint instead
    Warning (LUA): 'getXMLString': Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Animationwycinak.lua (17) : getXMLString
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/BaseMission.lua (0) : load
    =dataS/scripts/BaseMission.lua (0) : loadVehicle
    =dataS/scripts/shop/BuyVehicleEvent.lua (0) : loadVehiclesAtPlace
    =dataS/scripts/network/Connection.lua (0) : run
    =dataS/scripts/gui/ShopScreen.lua (0) : sendEvent
    =dataS/scripts/gui/ShopConfigScreen.lua (0) : update
    =dataS/scripts/gui/elements/Gui.lua (0) : update
    =dataS/scripts/main.lua (0) : update
    Error: index out of range
    LUA call stack:
    =dataS/scripts/utils/Utils.lua (0) : printCallstack
    =dataS/scripts/utils/Utils.lua (0) : checkChildIndex
    =dataS/scripts/vehicles/specializations/Shovel.lua (0) : indexToObject
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/BaseMission.lua (0) : load
    =dataS/scripts/BaseMission.lua (0) : loadVehicle
    =dataS/scripts/shop/BuyVehicleEvent.lua (0) : loadVehiclesAtPlace
    =dataS/scripts/network/Connection.lua (0) : run
    =dataS/scripts/gui/ShopScreen.lua (0) : sendEvent
    =dataS/scripts/gui/ShopConfigScreen.lua (0) : update
    =dataS/scripts/gui/elements/Gui.lua (0) : update
    =dataS/scripts/main.lua (0) : update
  • Sorry mein Fehler,

    es liegt an der Animationwycinak.lua Öffne dazu bitte die modDesc.xml und kommentiere den Bereich der lua mit <!-- INHALT --> aus.

    sieht dann so zb. aus

    Lua-Quellcode: modDesc.xml

    1. <!--
    2. <specializations>
    3. <specialization name="Fortschritt_HW60" className="Fortschritt_HW60" filename="Scripts/Fortschritt_HW60.lua"/>
    4. </specializations>
    5. -->
  • So jetz kann ich anhängen aber das sagt die log noch.

    Spoiler anzeigen
    GIANTS Engine Runtime 7.0.0 (13709:13711) 64bit (Build Date: Nov 9 2016)
    Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2017
    Main System
    CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
    Memory: 8112 MB
    OS: Windows NT 6.1 64-bit
    Physics System
    Version: 5.9.5
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: Saitek Heavy Eqpt. Wheel & Pedal
    Name: Saitek Side Panel Control Deck
    Audio System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Render System
    Driver: Direct 3D 11
    Card Vendor: NVIDIA Corporation
    Renderer: NVIDIA GeForce GTX 970
    Revision: 161
    Feature level: DirectX 11 ON
    Info: Effective window resolution 1920 x 1080
    Started 2 threads for threadpool 'Render threadpool'
    Hardware Profile
    Level: Very High (forced)
    View Distance Factor: 1.300000
    Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
    Shader Quality: 3
    Skip Mipmaps: 0
    LOD Distance Factor: 1.300000
    Terrain LOD Distance Factor: 2.000000
    Terrain Normal Mapping: Yes
    Foliage View Distance Factor: 1.600000
    Foliage Density: 0.500000
    Volume Mesh Tessellation Factor: 0.750000
    Tyre Tracks Segments Factor: 4.000000
    Max. Number of Shadow Lights: 5
    Max. Number of Lights: 512
    Max. Number of Lights Per Cluster: 32
    MSAA: 4
    Farming Simulator 17
    Version: 1.3.0.0 1.3RC4
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: de
    Time: 2016-11-21 17:56:06
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load mod: FS17_challengerMT700EFieldViper
    Load mod: FS17_valtraTSeriesCowEdition
    Load mod: BasicMap
    Load mod: MoneyModLS17
    Load mod: TriolietU165_converted
    Warning: Missing l10n for button WYCINAKUP in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKDOWN in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKIN in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKOUT in TriolietU165_converted
    Register vehicle type: TriolietU165_converted.Siloschaufel
    Warning: Invalid category 'trailer' in store data C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Using 'misc' instead! (C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml)
    dataS/cameraPath01.i3d (0.09) ms
    dataS/cameraPath02.i3d (0.08) ms
    dataS/cameraPath03.i3d (0.06) ms
    data/sky/skyUS_day_night.i3d (6.88) ms
    data/sky/rain.i3d (0.49) ms
    data/sky/hail.i3d (0.31) ms
    data/sky/dust.i3d (0.15) ms
    C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/BasicMap/maps/map01.i3d (17043.35) ms
    data/objects/basketball/basketball.i3d (1.21) ms
    Warning: BunkerSilo, could not resolve attribute 'bunkerSiloArea' into a valid node!
    Warning: BunkerSilo, could not resolve attribute 'bunkerSiloArea' into a valid node!
    Disabled withering
    data/vehicles/steerable/caseIH/caseIH1660.i3d (45.33) ms
    data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (29.99) ms
    data/vehicles/steerable/newHolland/newHolland8340.i3d (31.14) ms
    data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (15.45) ms
    data/vehicles/tools/greatPlains/gp3P1006NT.i3d (18.20) ms
    data/vehicles/steerable/caseIH/caseIH1455.i3d (49.66) ms
    data/vehicles/trailers/metaltech/db8000.i3d (28.36) ms
    data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (26.85) ms
    data/vehicles/trailers/joskin/joskinTransSpace8000.i3d (18.05) ms
    data/vehicles/steerable/deutz/deutzFahrSeries9.i3d (46.72) ms
    data/vehicles/tools/kverneland/kvernelandExactaEL.i3d (17.36) ms
    data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (20.69) ms
    data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (4.59) ms
    data/vehicles/tools/stoll/stollToolPalletFork.i3d (11.96) ms
    data/vehicles/steerable/manitou/manitouMLT840.i3d (41.21) ms
    data/vehicles/tools/magsi/telehandlerShovel.i3d (4.30) ms
    data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (14.90) ms
    data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (14.21) ms
    data/vehicles/tools/amazone/amazoneCayron200.i3d (15.34) ms
    data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (22.08) ms
    data/objects/bigBagContainer/bigBagContainerSeeds.i3d (2.39) ms
    data/placeables/hayLoft/hayLoft.i3d (16.38) ms
    data/objects/pallets/fertilizerTank.i3d (1.52) ms
    data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.26) ms
    data/vehicles/train/locomotive.i3d (20.83) ms
    data/vehicles/train/wagonTimber.i3d (10.17) ms
    data/vehicles/train/wagonWoodChips.i3d (10.59) ms
    data/vehicles/train/wagonGrain.i3d (12.32) ms
    data/vehicles/train/wagonSugarbeets.i3d (11.37) ms
    dataS2/character/player/player02.i3d (241.91) ms
    data/vehicles/steerable/lindner/lintrac90.i3d (466.24) ms
    Error: Can't load resource ''.
    C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/U165.i3d (6.98) ms
    Warning: No clipdistance set to node 0> (U165.i3d). Set default clipdistance (300)
    Warning: invalid jointType implements for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml!
    Warning: Missing 'lowerDistanceToGround' for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml!
    Warning: Missing 'upperDistanceToGround' for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml!
    Warning: vehicle.tipReferencePoint is not supported anymore. Use vehicle.tipReferencePoints.tipReferencePoint instead


  • Ist doch alles ersichtlich in den Fehlern was da genau gemacht werden muss. Es müssen noch diverse Einträge in der .xml angepasst werden.


    Warning: invalid jointType implements for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml!
    Warning: Missing 'lowerDistanceToGround' for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml!
    Warning: Missing 'upperDistanceToGround' for inputAttacherJoint 1 in C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml!



    Es wird gebeten den falschen jointType anzupassen.

    So sehen die Standardeinträge vom SUER SB 700 aus.

    ACHTUNG NUR EIN BEISPIEL


    XML-Quellcode: SUER SB 700

    1. <inputAttacherJoints>
    2. <inputAttacherJoint index="0>0" jointType="implement" topReferenceNode="0>1" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" lowerDistanceToGround="0" upperDistanceToGround="1.5" needsLowering="false"/>
    3. </inputAttacherJoints>


    Warning: vehicle.tipReferencePoint is not supported anymore. Use vehicle.tipReferencePoints.tipReferencePoint instead



    Bei diesem Fehler muss der Eintrag tipReferencePoint umgeändert werden in tipReferencePoints (NUR EIN "S" HINTEN DRAN) :thumbup:

    lg Mario :rolleyes:
  • So Danke schon mal Mario:) ist jetz so weit alles weg
    Spoiler anzeigen
    Farming Simulator 17
    Version: 1.3.0.0 1.3RC4
    Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
    Language: de
    Time: 2016-11-21 20:14:19
    Register configuration 'inputAttacherJoint'
    Register configuration 'attacherJoint'
    Register configuration 'frontloader'
    Register configuration 'motor'
    Register configuration 'baseColor'
    Register configuration 'wheel'
    Register configuration 'rimColor'
    Register configuration 'design'
    Register configuration 'designColor'
    Register configuration 'vehicleType'
    Game vehicle types loaded
    Load mod: FS17_challengerMT700EFieldViper
    Load mod: FS17_valtraTSeriesCowEdition
    Load mod: BasicMap
    Load mod: MoneyModLS17
    Load mod: TriolietU165_converted
    Warning: Missing l10n for button WYCINAKUP in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKDOWN in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKIN in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKOUT in TriolietU165_converted
    Register vehicle type: TriolietU165_converted.Siloschaufel
    Warning: Invalid category 'trailer' in store data C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml! Using 'misc' instead! (C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/Trioliet.xml)
    dataS/cameraPath01.i3d (0.07) ms
    dataS/cameraPath02.i3d (0.09) ms
    dataS/cameraPath03.i3d (0.09) ms
    data/sky/skyUS_day_night.i3d (6.67) ms
    data/sky/rain.i3d (0.48) ms
    data/sky/hail.i3d (0.41) ms
    data/sky/dust.i3d (0.15) ms
    C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/BasicMap/maps/map01.i3d (7151.03) ms
    data/objects/basketball/basketball.i3d (0.93) ms
    Warning: BunkerSilo, could not resolve attribute 'bunkerSiloArea' into a valid node!
    Warning: BunkerSilo, could not resolve attribute 'bunkerSiloArea' into a valid node!
    Disabled withering
    data/vehicles/steerable/caseIH/caseIH1660.i3d (42.37) ms
    data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (32.18) ms
    data/vehicles/steerable/newHolland/newHolland8340.i3d (34.12) ms
    data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (14.69) ms
    data/vehicles/tools/greatPlains/gp3P1006NT.i3d (18.88) ms
    data/vehicles/steerable/caseIH/caseIH1455.i3d (47.07) ms
    data/vehicles/trailers/metaltech/db8000.i3d (27.49) ms
    data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (25.95) ms
    data/vehicles/trailers/joskin/joskinTransSpace8000.i3d (16.93) ms
    data/vehicles/steerable/deutz/deutzFahrSeries9.i3d (46.19) ms
    data/vehicles/tools/kverneland/kvernelandExactaEL.i3d (15.35) ms
    data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (17.81) ms
    data/vehicles/tools/stoll/stollFrontLoaderFZ.i3d (5.04) ms
    data/vehicles/tools/stoll/stollToolPalletFork.i3d (11.79) ms
    data/vehicles/steerable/manitou/manitouMLT840.i3d (43.34) ms
    data/vehicles/tools/magsi/telehandlerShovel.i3d (3.25) ms
    data/vehicles/trailers/farmtech/farmtechTDK1600.i3d (14.46) ms
    data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (13.24) ms
    data/vehicles/tools/amazone/amazoneCayron200.i3d (14.12) ms
    data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (18.83) ms
    data/objects/bigBagContainer/bigBagContainerSeeds.i3d (2.39) ms
    data/placeables/hayLoft/hayLoft.i3d (14.68) ms
    data/objects/pallets/fertilizerTank.i3d (1.60) ms
    data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.16) ms
    data/vehicles/train/locomotive.i3d (20.11) ms
    data/vehicles/train/wagonTimber.i3d (9.26) ms
    data/vehicles/train/wagonWoodChips.i3d (10.19) ms
    data/vehicles/train/wagonGrain.i3d (10.63) ms
    data/vehicles/train/wagonSugarbeets.i3d (10.07) ms
    dataS2/character/player/player02.i3d (251.49) ms
    data/vehicles/steerable/steyr/steyrMulti.i3d (38.52) ms
    Error: Can't load resource ''.
    C:/Users/Chriss/Documents/My Games/FarmingSimulator2017/mods/TriolietU165_converted/U165.i3d (6.85) ms


    Der Fehler bunkerSiloArea kommt von meiner Map das weiß ich ^^
  • Super das freut mich zu lesen :thumbsup:

    Nun ist aber noch die Meldung Error: Can't load resource ''. vorhanden. Wo genau die herkommt ist fraglich. Am besten mal alle Mods raus nehmen und nach und nach wieder rein, so kannst du genau sagen an welchen Mod das liegt. Schwierig da es keinen genauen Fehler ausgibt :S
  • Ja habe ja nicht viele mods drin das kommt aber von Trioliet meine map hat nur ein Fehler das mit der BGA.. und was ist das noch ?

    Warning: Missing l10n for button WYCINAKUP in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKDOWN in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKIN in TriolietU165_converted
    Warning: Missing l10n for button WYCINAKOUT in TriolietU165_converted

    Hier ist mal meine Moddesc vieleicht hilft das ja [xml]<?xml version="1.0" encoding="utf-8" standalone="no"?>
    <modDesc descVersion="32">
    <author>Fumski</author>
    <version>1.0.0.0</version>
    <title>
    <en>Trioliet U-165</en>
    <de>Trioliet U-165</de>
    </title>
    <description>
    <en>Www.LS-Modteam.pl</en>
    <de>Www.LS-Modteam.pl</de>
    </description>
    <iconFilename>store.png</iconFilename>
    <multiplayer supported="true"/>
    <extraSourceFiles>
    <sourceFile filename="MPEvent.lua"/>
    <sourceFile filename="SetAnimationEvent.lua"/>
    </extraSourceFiles>
    <!--specializations>
    <specialization name="Animationwycinak" className="Animationwycinak" filename="Animationwycinak.lua"/>
    <specialization name="Weight" className="Weight" filename="Weight.lua"/>
    </specializations-->
    <vehicleTypes>
    <type name="Siloschaufel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attacherJoints"/>
    <specialization name="lights"/>
    <specialization name="attachable"/>
    <!--changed specialization 'fillable'-->
    <specialization name="fillable"/>
    <specialization name="fillVolume"/>
    <specialization name="trailer"/>
    <!--specialization name="Animationwycinak"/>
    <specialization name="Weight"/-->
    <specialization name="shovel"/>
    </type>
    </vehicleTypes>
    <!-- additional l10n information -->
    <l10n>
    <text name="WYCINAKUP">
    <en>WYCINAKUP</en>
    <de>WYCINAKUP</de>
    </text>
    <text name="WYCINAKDOWN">
    <en>WYCINAKDOWN</en>
    <de>WYCINAKDOWN</de>
    </text>

    <text name="WYCINAKIN">
    <en>WYCINAKIN</en>
    <de>WYCINAKIN</de>
    </text>
    <text name="WYCINAKOUT">
    <en>WYCINAKOUT</en>
    <de>WYCINAKOUT</de>
    </text>
    </l10n>
    <storeItems>
    <storeItem xmlFilename="Trioliet.xml" rootNode="vehicle"/>
    </storeItems>
    <inputBindings>
    <input name="WYCINAKUP" category="VEHICLE" key1="KEY_j" key2="" button="" device="0" mouse="MOUSE_BUTTON_WHEEL_UP"/>
    <input name="WYCINAKDOWN" category="VEHICLE" key1="KEY_k" key2="" button="" device="0" mouse="MOUSE_BUTTON_WHEEL_DOWN"/>
    <input name="WYCINAKIN" category="VEHICLE" key1="KEY_n" key2="" button="" device="0" mouse="MOUSE_BUTTON_LEFT"/>
    <input name="WYCINAKOUT" category="VEHICLE" key1="KEY_m" key2="" button="" device="0" mouse="MOUSE_BUTTON_RIGHT"/>
    </inputBindings>
    </modDesc>[/xml]
  • Bitte keine Doppelpost produzieren! Immer fein die "Editierfunktion nutzen" Hab sie beide mal zusammengefügt.

    Lade deine modDesc.xml mal als Anhang hier hoch.
Please enable / Bitte aktiviere JavaScript!
Veuillez activer / Por favor activa el Javascript![ ? ]